Plasmer: Difference between revisions
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(Balance (1.6.3c)) |
(weapon history) |
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==Description== | ==Description== | ||
:Critical hits produce an area dealing '''6000''' damage to all enemies in '''150''' m. range for '''7''' s. | :Critical hits produce an area dealing '''6000''' damage to all enemies in '''150''' m. range for '''7''' s. | ||
==Weapon history== | |||
:Due to the end of the First Invasion, Scott en Cott received a large order of Wolf-M fighters. Despite the fact that the profit would be huge, some of the directors of the corporation still wanted more. In this regard, it was decided to develop new weapons supplied with the ship. This would significantly increase its cost. Lead engineers engaged in the development, but due to the tight deadlines were unable to achieve anything special. | |||
:However, new EM coils were developed, which significantly increased the power of charges. A critical hit additionally dealt more EM damage. The prototype was approved only a few hours after the completion of the work. Later, the weapon was installed on a huge shipment of hundreds of ships. The blueprints were sold to [[UMC]] for a large number of credits. However, not all buyers liked their investment. | |||
'''From witness accounts:''' | |||
:It seems our valiant corporations have decided to work for the enemy. I recently met [[Sparta]]'s combat unit armed with new weapons from our fighters. Undoubtedly, Scott en Cott sold a large batch to these imperial dogs. Perhaps it is high time for the [[Atlantic Alliance]] to take control of these corporations. | |||
==Characteristics== | ==Characteristics== |
Revision as of 12:11, 22 June 2020
Type: EM weapon.
For ship type: Wolf-M and premium ships of the role
For ranks: 7-11.
Munitions:
Description
- Critical hits produce an area dealing 6000 damage to all enemies in 150 m. range for 7 s.
Weapon history
- Due to the end of the First Invasion, Scott en Cott received a large order of Wolf-M fighters. Despite the fact that the profit would be huge, some of the directors of the corporation still wanted more. In this regard, it was decided to develop new weapons supplied with the ship. This would significantly increase its cost. Lead engineers engaged in the development, but due to the tight deadlines were unable to achieve anything special.
- However, new EM coils were developed, which significantly increased the power of charges. A critical hit additionally dealt more EM damage. The prototype was approved only a few hours after the completion of the work. Later, the weapon was installed on a huge shipment of hundreds of ships. The blueprints were sold to UMC for a large number of credits. However, not all buyers liked their investment.
From witness accounts:
- It seems our valiant corporations have decided to work for the enemy. I recently met Sparta's combat unit armed with new weapons from our fighters. Undoubtedly, Scott en Cott sold a large batch to these imperial dogs. Perhaps it is high time for the Atlantic Alliance to take control of these corporations.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Plasmer 11 | ||||
---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (EM) | 535 dmg./s. | +23 dmg./s. | +23 dmg./s. | +18 dmg./s. | +17 dmg./s. |
Damage (EM) | 321 dmg. | +14 dmg. | +14 dmg. | +11 dmg. | +10 dmg. |
Rate of fire | 100 rounds/min | ||||
Critical chance | 5% | ||||
Critical damage bonus | 75% | ||||
Projectile speed | 4000 m./s. | ||||
Firing range (max.) | 3450 m. | ||||
Spread (from-to) | 3-0,1 deg. | ||||
Overheating/cooling | 6/1,5 s. | ||||
Cost | Can be picked up from destroyed enemies in the zone Water Harvest | 157500 | 315000 | 735000 | Manufacturing |