Honor: Difference between revisions

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{{Ship
<!-- Main block -->
|ShipName = Honor
|ShipLOR = Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.


This frigate was released as soon as possible after the defeat of the Federation in one of the bloody clashes with the Pirates Cartel. The outcome of the battle was decided by the fact that the guns on the Federation frigates overheated too quickly and could not lead prolonged battles. "Honor" was equipped with new power system coolers and improved side engines. Subsequent battles showed a great advantage of the Honor over the ships of the Cartel.
|shipClass_text = Frigate
|shipClass_link = Frigate
|tier = 2
|rank = 6
|shipRole_text = Engineering
|shipRole_link = Engineering
|shipRole_image = role_engineer.png
|raceName = FEDERATION
|race_link = FEDERATION
|raceNameLink = FEDERATION
|raceImage = federation.png
|specialAbility_text = Combat Drones
|specialAbility_link = Combat Drones
|specialAbility_icon = Engineering combat drones.png
|price = 1430
|currency = GS
<!-- Image block -->
|shipImage_Animation = R3LT2P.gif
|shipImage_FrontView = R3LT2P_2.png
|shipImage_SideView = R3LT2P_3.png
|shipImage_UpView = R3LT2P_1.png
<!-- Module's slots -->
|module_active_count = 3
|module_engine_count = 2
|module_hull_count = 0
|module_shield_count = 1
|module_capacitor_count = 0
|module_cpu_count = 1
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 9.jpg|link=Beam Cannon|Beam Cannon 8|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:Mass_Shield_Generator.png          |link=Mass Shield Generator|70px]]
|stock_ACTIVE_02 = [[File:Nanodrone_Cloud.png                |link=Nanodrone Cloud|70px]]
|stock_ACTIVE_03 = [[File:RepairDronesLarge_Icon.png        |link=Repair Kit L|70px]]
|stock_ACTIVE_04 = [[File:ShieldRestoreLarge_Icon.png        |link=Shield Booster L|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
|stock_ENGINE_MOD_02 = [[File:EngineGenerator Icon.png          |link=Auxiliary Generator|60px]]
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png      |link=Voltage Regulator|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullThermal Icon.png        |link=Thermal Insulator|60px]]
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png            |link=Electronic Guidance|60px]]
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 2
|module_hull_count = 2
|module_shield_count = 1
|module_capacitor_count = 1
|module_cpu_count = 2
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = 0
|shield_resist_kinetic = 30
|shield_resist_emp = <nowiki>-</nowiki>30
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 0
|shield_resist_kinetic_calc = 30
|shield_resist_emp_calc = -30
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|max_speed_syn8 = 316
|max_speed_boost_syn8 = 380
|acceleration_syn8 = 61
|acceleration_boost_syn8 = 122
|boost_energy_cost_syn8 = 188
|boost_energy_min_syn8 = 130
|strafe_speed_x_syn8 = 61
|strafe_speed_y_syn8 = 61
|rot_speed_x_syn8 = 30
|rot_speed_y_syn8 = 30
|rot_speed_z_syn8 = 36
|energy_max_syn8 = 919
|energy_regen_syn8 = 187
|hull_max_syn8 = 10722
|shield_max_syn8 = 10627
|shield_regen_syn8 = 94
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
<!-- Default bonus block -->
<!-- Synergy unlocked bonus block -->
|max_speed_mul = '''10%'''
|max_speed_mul_synLvl = 2
|heat_add_mul = '''20%'''
|heat_add_mul_synLvl = 4
}}
[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Frigate ships]]
[[Category:Engineering ships]]

Revision as of 07:13, 23 October 2019

Honor
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 22260
Hull 10722
Shield 10627
Energy 919
Speed 316

Available from the beginning:
Maximum speed increased by 10%.
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 8
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 1430



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

This frigate was released as soon as possible after the defeat of the Federation in one of the bloody clashes with the Pirates Cartel. The outcome of the battle was decided by the fact that the guns on the Federation frigates overheated too quickly and could not lead prolonged battles. "Honor" was equipped with new power system coolers and improved side engines. Subsequent battles showed a great advantage of the Honor over the ships of the Cartel.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6 Waz'Dum 8

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 919 188 187 10722 10627 94 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 316 380 61 61 30 36



Ships
Interceptors Fighters Frigates Destroyers