Priest Bartle: Difference between revisions

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{{Ship
<!-- Main block -->
|ShipName = Priest Bartle
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.


The history of this ship is quite mysterious. Some Jericho say that exactly the same ship was used by Bartle when he set off in search of the heritage of dead civilizations. Others are trying to keep away from this ship, because they believe that this was Bartle's ship and this is where he met his demise. But in spite of the rumors and speculation, ‘Priest Bartle’ frigate is very good, satisfying the requirements of pilots who dare to fly it.
|shipClass_text = Frigate
|shipClass_link = Frigate
|tier = 2
|rank = 6
|shipRole_text = Long Range
|shipRole_link = Long Range
|shipRole_image = role_sniper.png
|raceName = JERICHO
|race_link = JERICHO
|raceNameLink = JERICHO
|raceImage = jericho.png
|specialAbility_text = Guided torpedo
|specialAbility_link = Guided torpedo
|specialAbility_icon = Lrfj guided torpedo.png
|price =
|currency = DLC
<!-- Image block -->
|shipImage_Animation = R2LT2S.gif
|shipImage_FrontView = R2LT2S_2.png
|shipImage_SideView = R2LT2S_3.png
|shipImage_UpView = R2LT2S_1.png
<!-- Module's slots -->
|module_active_count = 3
|module_engine_count = 0
|module_hull_count = 0
|module_shield_count = 2
|module_capacitor_count = 1
|module_cpu_count = 1
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 9.jpg|link=Beam Cannon|Beam Cannon 8|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:Weapon_Overcharge.png              |link=Weapon Overcharge|70px]]
|stock_ACTIVE_02 = [[File:Tachyon_Charge.png                |link=Tachyon Charge|70px]]
|stock_ACTIVE_03 = [[File:RepairDronesLarge_Icon.png        |link=Repair Kit L|70px]]
|stock_ACTIVE_04 = [[File:ShieldRestoreLarge_Icon.png        |link=Shield Booster L|70px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png          |link=Pulse Discharger|60px]]
|stock_CAPACITOR_MOD_02 = [[File:ExtCapacitorBattary Icon.png      |link=Leak Stabilizer|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShldThermal Icon.png        |link=Thermal Modulator|60px]]
|stock_SHIELD_MOD_03 = [[File:ShieldExtender Icon.png            |link=Auxiliary Shield Projector|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 0
|module_hull_count = 1
|module_shield_count = 3
|module_capacitor_count = 2
|module_cpu_count = 2
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = 15
|shield_resist_kinetic = 45
|shield_resist_emp = <nowiki>-</nowiki>15
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 15
|shield_resist_kinetic_calc = 45
|shield_resist_emp_calc = -15
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|max_speed_syn8 = 222
|max_speed_boost_syn8 = 266
|acceleration_syn8 = 61
|acceleration_boost_syn8 = 122
|boost_energy_cost_syn8 = 188
|boost_energy_min_syn8 = 130
|strafe_speed_x_syn8 = 61
|strafe_speed_y_syn8 = 61
|rot_speed_x_syn8 = 30
|rot_speed_y_syn8 = 30
|rot_speed_z_syn8 = 36
|energy_max_syn8 = 1015
|energy_regen_syn8 = 162
|hull_max_syn8 = 4584
|shield_max_syn8 = 11186
|shield_regen_syn8 = 94
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
<!-- Default bonus block -->
<!-- Synergy unlocked bonus block -->
|crit_chance_add = '''5%'''
|crit_chance_add_synLvl = 2
|energy_max_mul = '''30%'''
|energy_max_mul_synLvl = 4
|crit_damage_add = '''20%'''
|crit_damage_add_synLvl = 8
}}
[[Category:Ships]]
[[Category:Jericho ships]]
[[Category:Frigate ships]]
[[Category:Long Range ships]]

Revision as of 07:26, 23 October 2019

Priest Bartle
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 17463
Hull 4584
Shield 11186
Energy 1015
Speed 222

Available from the beginning:
Critical chance increased by 5%.
Maximum capacitor volume increased by 30%.
Critical damage increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 8
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The history of this ship is quite mysterious. Some Jericho say that exactly the same ship was used by Bartle when he set off in search of the heritage of dead civilizations. Others are trying to keep away from this ship, because they believe that this was Bartle's ship and this is where he met his demise. But in spite of the rumors and speculation, ‘Priest Bartle’ frigate is very good, satisfying the requirements of pilots who dare to fly it.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 1015 188 162 4584 11186 94 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 222 266 61 61 30 36



Ships
Interceptors Fighters Frigates Destroyers