'Dazzler' railgun: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
mNo edit summary
(1.6.5 mk5)
Line 32: Line 32:
{| class="wikitable" width="85%" align="center"
{| class="wikitable" width="85%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Dazzler' railgun 9
!colspan="5" |'Dazzler' railgun 9
!colspan="4" |'Dazzler' railgun 17
!colspan="5" |'Dazzler' railgun 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
Line 39: Line 39:
|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.1}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
Line 49: Line 51:
| +26,5 dmg./s.
| +26,5 dmg./s.
| +21,5 dmg./s.
| +21,5 dmg./s.
| +22 dmg./s.
| 773 dmg./s.
| 773 dmg./s.
| +32 dmg./s.
| +32 dmg./s.
| +26,5 dmg./s.
| +26,5 dmg./s.
| +21,5 dmg./s.
| +21,5 dmg./s.
| +22 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
Line 58: Line 62:
| +5 dmg.
| +5 dmg.
| +5 dmg.
| +5 dmg.
| +4 dmg.
| +4 dmg.
| +4 dmg.
| 145 dmg.
| 145 dmg.
| +6 dmg.
| +6 dmg.
| +5 dmg.
| +5 dmg.
| +4 dmg.
| +4 dmg.
| +4 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="4"| 320 rounds/min
|colspan="5"| 320 rounds/min
|colspan="4"| 320 rounds/min
|colspan="5"| 320 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
|colspan="4"| 7%
|colspan="5"| 7%
|colspan="4"| 7%
|colspan="5"| 7%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
|colspan="4"| 50%
|colspan="5"| 50%
|colspan="4"| 50%
|colspan="5"| 50%
|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="4"| 5000 m./s.
|colspan="5"| 5000 m./s.
|colspan="4"| 5500 m./s.
|colspan="5"| 5500 m./s.
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
|colspan="4"| 3000 m.
|colspan="5"| 3000 m.
|colspan="4"| 3000 m.
|colspan="5"| 3000 m.
|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="4"| 0,1-1,75 deg.
|colspan="5"| 0,1-1,75 deg.
|colspan="4"| 0,1-1,75 deg.
|colspan="5"| 0,1-1,75 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="4"| 6/1 s.
|colspan="5"| 6/1 s.
|colspan="4"| 6/1 s.
|colspan="5"| 6/1 s.
|-align="center"
|-align="center"
|Cost
|Cost
Line 97: Line 103:
|112500{{CR}}
|112500{{CR}}
|262500{{CR}}
|262500{{CR}}
|[[Workshop#Kinetic|Manufacturing]]


|Can be picked up from destroyed enemies in the zone [[Mining Site]]
|Can be picked up from destroyed enemies in the zone [[Mining Site]]
Line 102: Line 109:
|1350000{{CR}}
|1350000{{CR}}
|3150000{{CR}}
|3150000{{CR}}
|[[Workshop#Kinetic|Manufacturing]]
|}
|}



Revision as of 13:36, 27 December 2019

'Dazzler' railgun
'Dazzler' railgun

Type: Kinetic weapon.

For ship type: Stiletto AE, Wakizashi and premium ships of the role

For ranks: 5-9, 11-17.

Munitions:


Description

After a critical hit, the enemy's active module reload time increases by 2 times for 7 s.


Weapon history

The “Dazzler” railgun was taken from the captured Enclave ships almost immediately after the invasion. During the study, it turned out that during the portal storm the Enclave attacked the Revenants and captured the blueprints of this prototype. Pirate scientists quickly improved the gun and installed it on Wakizashi. The special feature of this weapon mimics the missile with an ion-beam warhead missile: after a critical hit, the reloading of the enemy’s modules slows down. At the request of UMC, the Mendes family improved this weapon. After the upgrade, additional fasteners were mounted on the railgun for installation on Stiletto AE. The mercenaries not only appreciated this weapon, for some the “Dazzler” became a true nightmare.


From interrogation documents

We attacked the Revenants...Well, their base, lots of stuff there and the blueprints of this gun. So, the scientists quickly upgraded it and now we are flying with these things. Quite a cool weapon, we used it to rob the Federation convoys. You should've seen them... They didn't even use the repair kit. That's basically all I know... I'm a nobody and the commanders do not tell me what they are doing. Let me go, please, we used to work for you while the Jericho were still here. And now you're hunting us. That's it! I'm not telling you anything. Yes, we took the blueprints from the Revenants, upgraded them and that's it.


Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters 'Dazzler' railgun 9 'Dazzler' railgun 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 651 dmg./s. +27 dmg./s. +26,5 dmg./s. +21,5 dmg./s. +22 dmg./s. 773 dmg./s. +32 dmg./s. +26,5 dmg./s. +21,5 dmg./s. +22 dmg./s.
Damage (kinetic) 122 dmg. +5 dmg. +5 dmg. +4 dmg. +4 dmg. 145 dmg. +6 dmg. +5 dmg. +4 dmg. +4 dmg.
Rate of fire 320 rounds/min 320 rounds/min
Critical chance 7% 7%
Critical damage bonus 50% 50%
Projectile speed 5000 m./s. 5500 m./s.
Firing range (max.) 3000 m. 3000 m.
Spread (from-to) 0,1-1,75 deg. 0,1-1,75 deg.
Overheating/cooling 6/1 s. 6/1 s.
Cost Can be picked up from destroyed enemies in the zone Pandora Anomaly 56300 112500 262500 Manufacturing Can be picked up from destroyed enemies in the zone Mining Site 675000 1350000 3150000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions