'Dazzler' railgun
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Type: Kinetic weapon.
For ship type: Stiletto AE, Wakizashi and premium ships of the role
For ranks: 5-9, 11-17.
Munitions:
Description
- After a critical hit, the enemy's active module and missile slot reload time increases by 2.5 times for 4 s.
Weapon history
- The “Dazzler” railgun was taken from the captured Enclave ships almost immediately after the invasion. During the study, it turned out that during the portal storm the Enclave attacked the Revenants and captured the blueprints of this prototype. Pirate scientists quickly improved the gun and installed it on Wakizashi. The special feature of this weapon mimics the missile with an ion-beam warhead missile: after a critical hit, the reloading of the enemy’s modules slows down. At the request of UMC, the Mendes family improved this weapon. After the upgrade, additional fasteners were mounted on the railgun for installation on Stiletto AE. The mercenaries not only appreciated this weapon, for some the “Dazzler” became a true nightmare.
From interrogation documents
- We attacked the Revenants...Well, their base, lots of stuff there and the blueprints of this gun. So, the scientists quickly upgraded it and now we are flying with these things. Quite a cool weapon, we used it to rob the Federation convoys. You should've seen them... They didn't even use the repair kit. That's basically all I know... I'm a nobody and the commanders do not tell me what they are doing. Let me go, please, we used to work for you while the Jericho were still here. And now you're hunting us. That's it! I'm not telling you anything. Yes, we took the blueprints from the Revenants, upgraded them and that's it.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | 'Dazzler' railgun 9 | 'Dazzler' railgun 17 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (kinetic) | 651 dmg./s. | +26 dmg./s. | +27 dmg./s. | +21 dmg./s. | +22 dmg./s. | 773 dmg./s. | +32 dmg./s. | +27 dmg./s. | +21 dmg./s. | +22 dmg./s. |
Damage (kinetic) | 122 dmg. | +5 dmg. | +5 dmg. | +4 dmg. | +4 dmg. | 145 dmg. | +6 dmg. | +5 dmg. | +4 dmg. | +4 dmg. |
Rate of fire | 320 rounds/min | 320 rounds/min | ||||||||
Critical chance | 7% | 7% | ||||||||
Critical damage bonus | 50% | 50% | ||||||||
Projectile speed | 5000 m/s | 5500 m/s | ||||||||
Firing range (max.) | 3000 m. | 3000 m. | ||||||||
Spread (from-to) | 0.1-1.75 deg. | 0.1-1.75 deg. | ||||||||
Overheating/cooling | 6/1 s. | 6/1 s. | ||||||||
Cost | Can be picked up from destroyed enemies in the zone Pandora Anomaly | 56300 | 112500 | 262500 | Manufacturing | Can be picked up from destroyed enemies in the zone Mining Site | 675000 | 1350000 | 3150000 | Manufacturing |