'Dazzler' railgun

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'Dazzler' railgun

Type: Kinetic weapon.

For ship type: Stiletto AE, Wakizashi and premium ships of the role ECM.png

For ranks: 5-9, 11-17.


RailUp1 Icon.png RailCumulative Icon.png RailUranium Icon.png RailUranium Icon.png Explosive Shells (premium).png Shaped Charge Shells (premium).png U-V Shells (premium).png U-V Shells (premium).png Iridium Slugs.png Explosive Shells Mk.4.png Resonating slugs.png Piercing charges.png


After a critical hit, the enemy's active module reload time increases by 2.5 times for 4 s.

Weapon history

The “Dazzler” railgun was taken from the captured Enclave ships almost immediately after the invasion. During the study, it turned out that during the portal storm the Enclave attacked the Revenants and captured the blueprints of this prototype. Pirate scientists quickly improved the gun and installed it on Wakizashi. The special feature of this weapon mimics the missile with an ion-beam warhead missile: after a critical hit, the reloading of the enemy’s modules slows down. At the request of UMC, the Mendes family improved this weapon. After the upgrade, additional fasteners were mounted on the railgun for installation on Stiletto AE. The mercenaries not only appreciated this weapon, for some the “Dazzler” became a true nightmare.

From interrogation documents

We attacked the Revenants...Well, their base, lots of stuff there and the blueprints of this gun. So, the scientists quickly upgraded it and now we are flying with these things. Quite a cool weapon, we used it to rob the Federation convoys. You should've seen them... They didn't even use the repair kit. That's basically all I know... I'm a nobody and the commanders do not tell me what they are doing. Let me go, please, we used to work for you while the Jericho were still here. And now you're hunting us. That's it! I'm not telling you anything. Yes, we took the blueprints from the Revenants, upgraded them and that's it.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters 'Dazzler' railgun 9 'Dazzler' railgun 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 651 dmg./s. +27 dmg./s. +26,5 dmg./s. +21,5 dmg./s. +22 dmg./s. 773 dmg./s. +32 dmg./s. +26,5 dmg./s. +21,5 dmg./s. +22 dmg./s.
Damage (kinetic) 122 dmg. +5 dmg. +5 dmg. +4 dmg. +4 dmg. 145 dmg. +6 dmg. +5 dmg. +4 dmg. +4 dmg.
Rate of fire 320 rounds/min 320 rounds/min
Critical chance 7% 7%
Critical damage bonus 50% 50%
Projectile speed 5000 m./s. 5500 m./s.
Firing range (max.) 3000 m. 3000 m.
Spread (from-to) 0,1-1,75 deg. 0,1-1,75 deg.
Overheating/cooling 6/1 s. 6/1 s.
Cost Can be picked up from destroyed enemies in the zone Pandora Anomaly 56300Currency credits.png 112500Currency credits.png 262500Currency credits.png Manufacturing Can be picked up from destroyed enemies in the zone Mining Site 675000Currency credits.png 1350000Currency credits.png 3150000Currency credits.png Manufacturing

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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