Lion: Difference between revisions

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(Updated information)
(Balance (1.6.10))
 
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|module_cpu_count = 1
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 25
|hull_resist_thermal = 35
|hull_resist_kinetic = <nowiki>-</nowiki>5
|hull_resist_kinetic = 5
|hull_resist_emp = 55
|hull_resist_emp = 65
|shield_resist_thermal = 10
|shield_resist_thermal = 20
|shield_resist_kinetic = 40
|shield_resist_kinetic = 50
|shield_resist_emp = <nowiki>-</nowiki>20
|shield_resist_emp = <nowiki>-</nowiki>10
|hull_resist_thermal_calc = 25
|hull_resist_thermal_calc = 35
|hull_resist_kinetic_calc = -5
|hull_resist_kinetic_calc = 5
|hull_resist_emp_calc = 55
|hull_resist_emp_calc = 65
|shield_resist_thermal_calc = 10
|shield_resist_thermal_calc = 20
|shield_resist_kinetic_calc = 40
|shield_resist_kinetic_calc = 50
|shield_resist_emp_calc = -20
|shield_resist_emp_calc = -10
<!-- Synergy = 1 -->
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|synLevel_syn1 = 1

Latest revision as of 19:04, 10 April 2020

Lion
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 14181
Hull 5941
Shield 5572
Energy 807
Speed 401

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Maximum speed increased by 10%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 13

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The new Dry Lab production fighter does not strike a potential buyer with luxury, but in every detail there is a sense of power, solidity and reliability, reminiscent of the great battleships of antiquity.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 13 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Gravi-Beamer 14 Gravi-Beamer 17 / Pirate gravi-beamer 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 690 166 134 4910 4605 123 2500 1
2 690 132 134 5352 5020 123 2500 1
3 690 132 134 5549 5204 123 2750 1
4 711 132 138 5549 5204 123 2750 1
5 738 132 143 5696 5342 123 3000 1
6 759 132 147 5794 5434 123 3000 1
7 759 132 147 5892 5480 123 3250 1
8 759 132 147 5892 5480 123 3500 1
9 780 132 151 5941 5526 123 3500 1
10 807 132 156 5941 5572 123 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 391 470 92 88 72 66
5 391 470 92 88 72 66
6 394 472 95 88 72 66
7 396 475 97 88 72 66
8 399 478 100 88 72 66
9 401 481 102 88 72 66
10 401 481 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers