Razor: Difference between revisions
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
|tier = | |tier = 5 | ||
|rank = | |rank = 15 | ||
|shipRole_text = Tackler | |shipRole_text = Tackler | ||
|shipRole_link = Tackler | |shipRole_link = Tackler | ||
Line 34: | Line 34: | ||
|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
Line 41: | Line 41: | ||
|stock_ACTIVE_03 = [[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | |stock_ACTIVE_03 = [[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | ||
|stock_ACTIVE_04 = [[File:Target_Painter.png |link=Target Painter|70px]] | |stock_ACTIVE_04 = [[File:Target_Painter.png |link=Target Painter|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png |link=Tetroxide Injector|60px]] | ||
| | |stock_ENGINE_MOD_02 = [[File:InertialStabilizer Icon.png |link=Inertial Stabilizer|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png |link=Emergency Barrier|60px]] | |||
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | |stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | ||
|stock_SHIELD_MOD_02 = [[File: | |stock_SHIELD_MOD_02 = [[File:ResistShieldKin Icon.png |link=Variative Shield Projector|60px]] | ||
|stock_SHIELD_MOD_03 = [[File: | |stock_SHIELD_MOD_03 = [[File:AddShldGen Icon.png |link=Asynchronous Shield Projector|60px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_ARMOR_MOD_01 = [[File:Em-insulation icon.png |link=EM-insulation|60px]] | ||
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]] | |stock_CPU_MOD_01 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]] | ||
|stock_CPU_MOD_02 = [[File: | |stock_CPU_MOD_02 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]] | ||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
Line 69: | Line 70: | ||
|shield_resist_kinetic_calc = 65 | |shield_resist_kinetic_calc = 65 | ||
|shield_resist_emp_calc = 5 | |shield_resist_emp_calc = 5 | ||
<!-- Synergy = | <!-- Synergy = 10 --> | ||
| | |synLevel_syn10 = 10 | ||
| | |max_speed_syn10 = 293 | ||
| | |max_speed_boost_syn10 = 352 | ||
| | |acceleration_syn10 = 102 | ||
| | |acceleration_boost_syn10 = 200 | ||
| | |boost_energy_cost_syn10 = 140 | ||
| | |boost_energy_min_syn10 = 110 | ||
| | |strafe_speed_x_syn10 = 114 | ||
| | |strafe_speed_y_syn10 = 114 | ||
| | |rot_speed_x_syn10 = 72 | ||
| | |rot_speed_y_syn10 = 72 | ||
| | |rot_speed_z_syn10 = 66 | ||
| | |energy_max_syn10 = 743 | ||
| | |energy_regen_syn10 = 181 | ||
| | |hull_max_syn10 = 4816 | ||
| | |shield_max_syn10 = 9910 | ||
| | |shield_regen_syn10 = 140 | ||
| | |vision_radius_syn10 = 3750 | ||
| | |lock_time_syn10 = 1 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|damage_mul = '''7%''' | |damage_mul = '''7%''' | ||
Line 94: | Line 95: | ||
|energy_regen_mul = '''30%''' | |energy_regen_mul = '''30%''' | ||
|energy_regen_mul_synLvl = 0 | |energy_regen_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|boost_energy_cost_per_second_mul = '''20%''' | |boost_energy_cost_per_second_mul = '''20%''' | ||
|boost_energy_cost_per_second_mul_synLvl = 2 | |boost_energy_cost_per_second_mul_synLvl = 2 | ||
|spell_propulsion_jam_range_mul = ''' | |spell_propulsion_jam_range_mul = '''35%''' | ||
|spell_propulsion_jam_range_mul_synLvl = 4 | |spell_propulsion_jam_range_mul_synLvl = 4 | ||
|strafe_speed_mul = '''30%''' | |||
|strafe_speed_mul_synLvl = 8 | |||
}} | }} | ||
Revision as of 11:11, 28 January 2022
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.
Survivability* | 19215 |
Hull | 4816 |
Shield | 9910 |
Energy | 743 |
Speed | 293 |
Available from the beginning:
Main weapon damage increased by 7%.
Energy regeneration speed increased by 30%.
Afterburner energy draw reduced by 20%.
Effective range of "Tackler modules" increased by 35%.
Strafe speed increased by 30%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | Can not be purchased |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 15
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
The unique project of a fighter combining an unconventional propulsion system and a neural matrix on synapse conductors. Increased range of tackler modules allows you to engage in an effective fight at a distance not available to other tacklers of similar rank. Additional reserve of durability and agility also makes the ship a serious threat to enemy interceptors.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
35 | 65 | 5 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|