Sibyl: Difference between revisions

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|stock_WEAPON_01 = [[File:Halo Launcher 14.jpg|link=Halo Launcher|Halo Launcher 14|70px]]
|stock_WEAPON_01 = [[File:Halo Launcher 14.jpg|link=Halo Launcher|Halo Launcher 14|70px]]
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]
|stock_MISSILE_01 = [[File:Static shield icon.png|50px]]
|stock_MISSILE_01 = [[File:Static shield icon.png|link=Static Shield|50px]]
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]

Revision as of 17:46, 19 March 2022

Sibyl
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 183386
Hull 95923
Shield 59629
Energy 3978
Speed 102

Available from the beginning:
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to kinetic damage increased by 27 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 14
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 3000000
Cost of refitting 500000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Destroyer
Role: Suppressor
Rank: 11

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

Originally designed for protection of Jericho temples, the destroyer ‘Sibyl’ always had two functions: military and religious. In fact, it can be a place of worship, a religious symbol. All its design meets the strict requirements of the ancient manuscripts on shipbuilding. Perhaps due to Bartle’s divine will, or maybe because of the genius designers of the past, Sibyl still is an effective Jericho combat ship. Many pilots consider its emergence on the battlefield a blessing.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Empire Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second. 120 en. 0.3 s.
Jericho Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second. 120 en. 0.3 s.
Federation Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second. 120 en. 0.3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Shield resistance to kinetic damage increased by 33 pts.
Shield resistance to thermal damage increased by 30 pts.
Shield resistance to EM damage increased by 27 pts.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 11 Meson Cannon 14 'Halo' Launcher 11 'Halo' Launcher 14 Coilgun 11 Coilgun 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3400 265 190 79275 49280 330 3000 3
2 3400 265 190 86410 53715 330 3000 3
3 3400 265 190 89581 55686 330 3300 3
4 3502 265 194 89581 55686 330 3300 3
5 3638 265 204 91959 57165 330 3600 3
6 3740 265 208 93545 58150 330 3600 3
7 3740 265 208 95130 58643 330 3900 3
8 3740 265 208 95130 58643 330 4200 3
9 3842 265 213 95923 59136 330 4200 3
10 3978 265 222 95923 59629 330 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 99 119 10 10 11 18
2 99 119 10 10 11 18
3 100 120 10,3 10 11 18
4 100 120 10,3 10 11 18
5 100 120 10,3 10 11 18
6 100 120 10,5 10 11 18
7 101 121 10,8 10 11 18
8 102 122 11,1 10 11 18
9 102 123 11,3 10 11 18
10 102 123 11,3 10 11 18

Player Builds

Ship model