Spiral: Difference between revisions
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===Weapon=== | ===Weapon=== | ||
'''[[Overheating laser]]''' | '''[[Overheating laser]]''' | ||
:Each projectile hitting the ship increases the target heating rate. | :Each projectile hitting the ship increases the target's weapon heating rate. | ||
===Active module=== | ===Active module=== | ||
Line 117: | Line 117: | ||
|max_speed_boost_syn1 = 244 | |max_speed_boost_syn1 = 244 | ||
|acceleration_syn1 = 55 | |acceleration_syn1 = 55 | ||
| | |acceleration_boost_syn2 = 110 | ||
|boost_energy_cost_syn1 = 214 | |boost_energy_cost_syn1 = 214 | ||
| | |boost_energy_min_syn2 = 130 | ||
|strafe_speed_x_syn1 = 61 | |strafe_speed_x_syn1 = 61 | ||
|rot_speed_x_syn1 = 30 | |rot_speed_x_syn1 = 30 | ||
|rot_speed_z_syn1 = 36 | |rot_speed_z_syn1 = 36 | ||
|energy_max_syn1 = 825 | |energy_max_syn1 = 825 | ||
Line 129: | Line 127: | ||
|hull_max_syn1 = 14990 | |hull_max_syn1 = 14990 | ||
|shield_max_syn1 = 9570 | |shield_max_syn1 = 9570 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 143 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
Line 149: | Line 147: | ||
|hull_max_syn2 = 16339 | |hull_max_syn2 = 16339 | ||
|shield_max_syn2 = 10431 | |shield_max_syn2 = 10431 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 143 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 169: | Line 167: | ||
|hull_max_syn3 = 16939 | |hull_max_syn3 = 16939 | ||
|shield_max_syn3 = 10814 | |shield_max_syn3 = 10814 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 143 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
Line 189: | Line 187: | ||
|hull_max_syn4 = 16939 | |hull_max_syn4 = 16939 | ||
|shield_max_syn4 = 10814 | |shield_max_syn4 = 10814 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 143 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
Line 209: | Line 207: | ||
|hull_max_syn5 = 17388 | |hull_max_syn5 = 17388 | ||
|shield_max_syn5 = 11101 | |shield_max_syn5 = 11101 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 143 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
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|hull_max_syn6 = 17688 | |hull_max_syn6 = 17688 | ||
|shield_max_syn6 = 11293 | |shield_max_syn6 = 11293 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 143 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
Line 249: | Line 247: | ||
|hull_max_syn7 = 17988 | |hull_max_syn7 = 17988 | ||
|shield_max_syn7 = 11388 | |shield_max_syn7 = 11388 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 143 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
Line 269: | Line 267: | ||
|hull_max_syn8 = 17988 | |hull_max_syn8 = 17988 | ||
|shield_max_syn8 = 11388 | |shield_max_syn8 = 11388 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 143 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
Line 289: | Line 287: | ||
|hull_max_syn9 = 18138 | |hull_max_syn9 = 18138 | ||
|shield_max_syn9 = 11484 | |shield_max_syn9 = 11484 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 143 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
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|max_speed_boost_syn10 = 277 | |max_speed_boost_syn10 = 277 | ||
|acceleration_syn10 = 62 | |acceleration_syn10 = 62 | ||
| | |acceleration_boost_syn9 = 123 | ||
|boost_energy_cost_syn10 = 214 | |boost_energy_cost_syn10 = 214 | ||
| | |boost_energy_min_syn9 = 130 | ||
|strafe_speed_x_syn10 = 61 | |strafe_speed_x_syn10 = 61 | ||
|rot_speed_x_syn10 = 30 | |rot_speed_x_syn10 = 30 | ||
|rot_speed_z_syn10 = 36 | |rot_speed_z_syn10 = 36 | ||
|energy_max_syn10 = 965 | |energy_max_syn10 = 965 | ||
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|hull_max_syn10 = 18138 | |hull_max_syn10 = 18138 | ||
|shield_max_syn10 = 11580 | |shield_max_syn10 = 11580 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 143 | ||
|vision_radius_syn10 = 3000 | |vision_radius_syn10 = 3000 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 |
Revision as of 16:01, 27 May 2022
Survivability* | 30350 |
Hull | 18138 |
Shield | 11580 |
Energy | 965 |
Speed | 231 |
Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 4890000 |
Cost of refitting | 500000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: UMC
Class: Frigate
Role: Engineering
Rank: 10
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
The space combat system ‘Spiral’ is the only representative of the legendary modular system of combat starships developed during the early stellar expansion of mankind. Blueprints and technologies of the unique modular system were lost during the formation of the Empire. The combat system has perfectly proven itself during the battles with the Revenant Order in the days of Direktorium.
The system consists of two combat modules that can function as a single unit, or separately. The detachable module can temporarily become a full-fledged interceptor, and then reconnect and use all the capabilities of the frigate.
Blueprints and technologies of the ‘Spiral’ system were lost at the end of the XXXVI century. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus.
Unique ship equipment
Weapon
- Each projectile hitting the ship increases the target's weapon heating rate.
Active module
- Makes the carrier and the ship of the chosen ally temporarily invulnerable and restores its shield over 6 s.
CPU Modifier
- Accelerates recharging of active modules, increasing their power consumption.
MiG-105 active modules
- The ship becomes invisible and jumps forward. Invisibility can not be disabled for a certain time.
- Places a mine with invisibility module. Activates when trying to get away from it, or on a timer.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Maximum speed increased by 10%. | |
Main weapon damage increased by 10%. | |
Afterburner energy draw reduced by 35%. | |
Reloading rate of "Engineering modules" reduced by 20%. | |
Energy consumption of "Engineering modules" reduced by 35%. | |
Effects of "Engineering modules" increased by 15%. |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|