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| The project of this ship came to the mercenaries through the leakage of information from the research laboratory in the marginal sectors. The details are not known to anyone, although there are suspicions that there was a spy in the laboratory who sold the drawings to the highest bidder. The research team "Zeus" was assembled to study the technology of aliens, and one of the results of these studies was this particular ship. The drawings allow you to modify the "Mjolnir" in different variations, which makes it one of the most desirable and expensive ships. | | The project of this ship came to the mercenaries through the leakage of information from the research laboratory in the marginal sectors. The details are not known to anyone, although there are suspicions that there was a spy in the laboratory who sold the drawings to the highest bidder. The research team "Zeus" was assembled to study the technology of aliens, and one of the results of these studies was this particular ship. The drawings allow you to modify the "Mjolnir" in different variations, which makes it one of the most desirable and expensive ships. |
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| | ==Unique ship equipment== |
| | ===Active module=== |
| | '''[[Crushing blow]]''' |
| | :Accumulates a charge for all damage dealt. Upon activation, it spends the accumulated charges and deals powerful kinetic damage to the enemy. |
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| |shipClass_text = Fighter | | |shipClass_text = Fighter |
Latest revision as of 11:03, 30 April 2023
General information
Faction: Empire
Class: Fighter
Role: Gunship
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
The project of this ship came to the mercenaries through the leakage of information from the research laboratory in the marginal sectors. The details are not known to anyone, although there are suspicions that there was a spy in the laboratory who sold the drawings to the highest bidder. The research team "Zeus" was assembled to study the technology of aliens, and one of the results of these studies was this particular ship. The drawings allow you to modify the "Mjolnir" in different variations, which makes it one of the most desirable and expensive ships.
Unique ship equipment
Active module
Crushing blow
- Accumulates a charge for all damage dealt. Upon activation, it spends the accumulated charges and deals powerful kinetic damage to the enemy.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec.
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84 en.
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35 s.
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Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 7 sec. Increases all hull and shield resistances by 50 pts.
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84 en.
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40 s.
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Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. Removes all negative effects.
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84 en.
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40 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Maximum speed increased by 10%.
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Rotation speed increased by 25%.
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Strafe speed increased by 30%.
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|
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Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%.
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Time to weapon heating increased by 20%.
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EM spread reduced by 33.3%. EM projectile speed increased by 35%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
|
30
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-30
|
25
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-5
|
55
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Ship's characteristics on different experience levels
Level
|
Energy
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Hull, (pts.)
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Shield
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Sensors
|
capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
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1
|
730
|
175
|
141
|
8944
|
4752
|
128
|
2500
|
2
|
2
|
730
|
175
|
141
|
9693
|
5150
|
128
|
2500
|
2
|
3
|
730
|
175
|
141
|
10026
|
5327
|
128
|
2750
|
2
|
4
|
752
|
175
|
146
|
10026
|
5327
|
128
|
2750
|
2
|
5
|
781
|
175
|
151
|
10276
|
5459
|
128
|
3000
|
2
|
6
|
803
|
175
|
156
|
10442
|
5548
|
128
|
3000
|
2
|
7
|
803
|
175
|
156
|
10608
|
5592
|
128
|
3250
|
2
|
8
|
803
|
175
|
156
|
10608
|
5592
|
128
|
3500
|
2
|
9
|
825
|
175
|
160
|
10691
|
5636
|
128
|
3500
|
2
|
10
|
854
|
175
|
166
|
10691
|
5680
|
128
|
3750
|
2
|
|
Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds
Ship model