Baphomet: Difference between revisions
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|ShipName = Baphomet | |ShipName = Baphomet | ||
|shipName_text = Baphomet | |shipName_text = Baphomet | ||
|ShipLOR = | |ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 shields, 1 hull and 1 cpu.'' | ||
Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. | Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. | ||
Line 35: | Line 35: | ||
===Shield modifier=== | ===Shield modifier=== | ||
'''[['Baphomet' | '''[['Baphomet' energy recuperation system]]''' | ||
:An improved version of the shield recuperator. Increases the shield’s resistance to all damage and converts incoming damage into energy. The converted damage isn’t reduced. You can place only one modifier. | :An improved version of the shield recuperator. Increases the shield’s resistance to all damage and converts incoming damage into energy. The converted damage isn’t reduced. You can place only one modifier. | ||
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|raceImage = jericho.png | |raceImage = jericho.png | ||
|specialAbility1_text = Makes a player's ship invisible for '''18''' s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a '''20%''' damage boost for '''5''' s. | |specialAbility1_text = Makes a player's ship invisible for '''18''' s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a '''20%''' damage boost for '''5''' s. | ||
|specialAbility2_text = Accumulates a charge for every '''1000''' damage dealt to the ship's shield. The charges exist for up to '''20''' sec. You can accumulate up to '''10''' charges. Upon activation, it spends the accumulated charges for restoring ''' | |specialAbility2_text = Accumulates a charge for every '''1000''' damage dealt to the ship's shield. The charges exist for up to '''20''' sec. You can accumulate up to '''10''' charges. Upon activation, it spends the accumulated charges for restoring '''1100-12100''' pts. of the shield for '''10''' sec. and makes the player's ship invisible for '''18''' sec. Any incoming damage and opening fire interrupt the effect. Upon disabling invisibility increases the shield's damage resistance by '''30''' pts. for '''5''' sec. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
|specialAbility1_energycost = '''100''' en. | |specialAbility1_energycost = '''100''' en. | ||
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|specialAbility_icon2 = [[File:ODG 'Planar shift'.png|link=ODG 'Planar shift'|50px]] | |specialAbility_icon2 = [[File:ODG 'Planar shift'.png|link=ODG 'Planar shift'|50px]] | ||
|specialAbility_icon3 = | |specialAbility_icon3 = | ||
|credits_craft = | |credits_craft = 10000000 | ||
|currency = CR | |currency = CR | ||
|craftable = true | |craftable = true | ||
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|lock_time_syn1 = 1 | |lock_time_syn1 = 1 | ||
<!-- Synergy = 2 --> | <!-- Synergy = 2 --> | ||
|synLevel_syn2 = | |synLevel_syn2 = 2 | ||
|max_speed_syn2 = 298 | |max_speed_syn2 = 298 | ||
|max_speed_boost_syn2 = 358 | |max_speed_boost_syn2 = 358 | ||
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|lock_time_syn2 = 1 | |lock_time_syn2 = 1 | ||
<!-- Synergy = 3 --> | <!-- Synergy = 3 --> | ||
|synLevel_syn3 = | |synLevel_syn3 = 3 | ||
|max_speed_syn3 = 300 | |max_speed_syn3 = 300 | ||
|max_speed_boost_syn3 = 360 | |max_speed_boost_syn3 = 360 | ||
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|lock_time_syn3 = 1 | |lock_time_syn3 = 1 | ||
<!-- Synergy = 4 --> | <!-- Synergy = 4 --> | ||
|synLevel_syn4 = | |synLevel_syn4 = 4 | ||
|max_speed_syn4 = | |max_speed_syn4 = 300 | ||
|max_speed_boost_syn4 = | |max_speed_boost_syn4 = 360 | ||
|acceleration_syn4 = 92 | |acceleration_syn4 = 92 | ||
|acceleration_boost_syn4 = 185 | |acceleration_boost_syn4 = 185 | ||
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|lock_time_syn4 = 1 | |lock_time_syn4 = 1 | ||
<!-- Synergy = 5 --> | <!-- Synergy = 5 --> | ||
|synLevel_syn5 = | |synLevel_syn5 = 5 | ||
|max_speed_syn5 = | |max_speed_syn5 = 300 | ||
|max_speed_boost_syn5 = | |max_speed_boost_syn5 = 360 | ||
|acceleration_syn5 = 92 | |acceleration_syn5 = 92 | ||
|acceleration_boost_syn5 = 185 | |acceleration_boost_syn5 = 185 | ||
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|lock_time_syn5 = 1 | |lock_time_syn5 = 1 | ||
<!-- Synergy = 6 --> | <!-- Synergy = 6 --> | ||
|synLevel_syn6 = | |synLevel_syn6 = 6 | ||
|max_speed_syn6 = | |max_speed_syn6 = 302 | ||
|max_speed_boost_syn6 = | |max_speed_boost_syn6 = 362 | ||
|acceleration_syn6 = 95 | |acceleration_syn6 = 95 | ||
|acceleration_boost_syn6 = 190 | |acceleration_boost_syn6 = 190 | ||
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|lock_time_syn6 = 1 | |lock_time_syn6 = 1 | ||
<!-- Synergy = 7 --> | <!-- Synergy = 7 --> | ||
|synLevel_syn7 = | |synLevel_syn7 = 7 | ||
|max_speed_syn7 = | |max_speed_syn7 = 304 | ||
|max_speed_boost_syn7 = | |max_speed_boost_syn7 = 365 | ||
|acceleration_syn7 = 97 | |acceleration_syn7 = 97 | ||
|acceleration_boost_syn7 = 195 | |acceleration_boost_syn7 = 195 | ||
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|lock_time_syn7 = 1 | |lock_time_syn7 = 1 | ||
<!-- Synergy = 8 --> | <!-- Synergy = 8 --> | ||
|synLevel_syn8 = | |synLevel_syn8 = 8 | ||
|max_speed_syn8 = | |max_speed_syn8 = 306 | ||
|max_speed_boost_syn8 = | |max_speed_boost_syn8 = 367 | ||
|acceleration_syn8 = 100 | |acceleration_syn8 = 100 | ||
|acceleration_boost_syn8 = 200 | |acceleration_boost_syn8 = 200 | ||
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|lock_time_syn8 = 1 | |lock_time_syn8 = 1 | ||
<!-- Synergy = 9 --> | <!-- Synergy = 9 --> | ||
|synLevel_syn9 = | |synLevel_syn9 = 9 | ||
|max_speed_syn9 = | |max_speed_syn9 = 308 | ||
|max_speed_boost_syn9 = | |max_speed_boost_syn9 = 369 | ||
|acceleration_syn9 = 102 | |acceleration_syn9 = 102 | ||
|acceleration_boost_syn9 = 204 | |acceleration_boost_syn9 = 204 | ||
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<!-- Synergy = 10 --> | <!-- Synergy = 10 --> | ||
|synLevel_syn10 = 10 | |synLevel_syn10 = 10 | ||
|max_speed_syn10 = | |max_speed_syn10 = 308 | ||
|max_speed_boost_syn10 = | |max_speed_boost_syn10 = 369 | ||
|acceleration_syn10 = 102 | |acceleration_syn10 = 102 | ||
|acceleration_boost_syn10 = 204 | |acceleration_boost_syn10 = 204 |
Revision as of 16:10, 9 November 2023
Survivability* | 19593 |
Hull | 5106 |
Shield | 9910 |
Energy | 743 |
Speed | 308 |
Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 10000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Fighter
Role: Tackler
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 shields, 1 hull and 1 cpu.
Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
For a very long time the Yith'got Witnesses seemed to be an almost harmless cult. People saw its danger mainly in attempts to control things beyond their understanding, and in the spread of the Liu-virus and a possible infection.
The Yith'got Witnesses recruited a huge number of people, after which they started a massacre in dozens of sectors. All these killings occurred near the ruins of the Precursors. Using the captured clone creation machine, the cultists have stained an entire Precursor obelisk with blood.
Unique fighters, titled “Baphomet” for their appearance and completely otherworldly capabilities, started to appear among their ships.
Unique ship equipment
Weapon
- Launches homing missiles at a captured target. Each missile that hits the enemy reduces their speed and maneuverability and increases the damage of the player's main weapon. The effects stack up.
Active module
- Absorbs the energy of the chosen enemy and slows him down. The absorbed energy strengthens the engines and weapons of the ship, increasing its speed and maneuverability, as well as the rate of fire. The module works in the line of direct sight.
Capacitor modifier
- An improved version of the pulse discharger. Increases damage to the main weapons, reducing the rate of energy regeneration. Additionally increases the projectile speed of the main weapons. You can place only one modifier.
Shield modifier
'Baphomet' energy recuperation system
- An improved version of the shield recuperator. Increases the shield’s resistance to all damage and converts incoming damage into energy. The converted damage isn’t reduced. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Rotation speed increased by 25%. | |
Strafe speed increased by 30%. | |
Maximum speed increased by 10%. | |
Effects of "Tackler modules" increased by 25%. | |
Effective range of "Tackler modules" increased by 50%. | |
Energy consumption of "Tackler modules" reduced by 20%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
35 | 65 | 5 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Player Builds