Waz'Gul: Difference between revisions
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(Balance 1.9.2a) |
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==Description== | ==Description== | ||
:Plasma charge can hit ships behind the target. | :EM weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. | ||
:Plasma charge can hit ships behind the target (in a '''30''' deg. truncated cone with a length of '''550''' m.). | |||
:Critical hits restore energy for each affected target. | :Critical hits restore energy for each affected target. | ||
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|colspan="5"| 20 rounds/min | |colspan="5"| 20 rounds/min | ||
|colspan="5"| 20 rounds/min | |colspan="5"| 20 rounds/min | ||
|-align="center" | |||
|Trigger radius | |||
|colspan="5"| 30 m. | |||
|colspan="5"| 30 m. | |||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance | ||
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|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
|colspan="5"| 5400 m | |colspan="5"| 5400 m/s | ||
|colspan="5"| 5400 m | |colspan="5"| 5400 m/s | ||
|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
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|[[Workshop#EM|Manufacturing]] | |[[Workshop#EM|Manufacturing]] | ||
|- | |- | ||
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Revision as of 14:17, 13 November 2023
Type: EM weapon.
For ship: Waz'Got
For ranks: 8-12, 11-17.
Munitions:
Description
- EM weapon with explosive damage. Explosion damage depends on target size.
- Plasma charge can hit ships behind the target (in a 30 deg. truncated cone with a length of 550 m.).
- Critical hits restore energy for each affected target.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
- Some damage parameters are rounded to integer values.
Parameters | Waz'Gul 12 | Waz'Gul 17 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (EM) | 324 dmg./s. | +24 dmg./s. | +24 dmg./s. | +16 dmg./s. | +8 dmg./s. | 348 dmg./s. | +24 dmg./s. | +24 dmg./s. | +16 dmg./s. | +8 dmg./s. |
Damage (EM) | 973 dmg. | +72 dmg. | +71 dmg. | +47 dmg. | +25 dmg. | 1045 dmg. | +71 dmg. | +72 dmg. | +47 dmg. | +25 dmg. |
Energy regeneration | 94 en. | +7 en. | +6 en. | +5 en. | +2 en. | 101 en. | +6 en. | +7 en. | +5 en. | +2 en. |
Rate of fire | 20 rounds/min | 20 rounds/min | ||||||||
Trigger radius | 30 m. | 30 m. | ||||||||
Critical chance | 20% | 20% | ||||||||
Critical damage bonus | 70% | 70% | ||||||||
Projectile speed | 5400 m/s | 5400 m/s | ||||||||
Firing range (max.) | 3600 m. | 3600 m. | ||||||||
Spread | 0.7 deg. | 0.7 deg. | ||||||||
Overheating/cooling | 8/1.5 s. | 8/1.5 s. | ||||||||
Cost | Manufacturing | 225000 | 450000 | 1050000 | Manufacturing | Manufacturing | 675000 | 1350000 | 3150000 | Manufacturing |
Gallery