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Type: EM weapon.

For ship: Waz'Got Role engineer.png

For ranks: 8-12, 11-17.


PlasmaUp1 Icon.png PlasmaFast Icon.png PlasmaSupernova Icon.png Booster Circuit (premium).png 'Supernova' Deflector (premium).png Double Deflector (premium).png Double Deflector Mk.4.png Suprecooled Charges.png Resonating charges Mk.4.png Boosted charges.png


Plasma charge can hit ships behind the target.
Critical hits restore energy for each affected target.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Waz'Gul 12 Waz'Gul 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 324 dmg./s. +24 dmg./s. +24 dmg./s. +16 dmg./s. +8 dmg./s. 348 dmg./s. +24 dmg./s. +24 dmg./s. +16 dmg./s. +8 dmg./s.
Damage (EM) 973 dmg. +72 dmg. +71 dmg. +47 dmg. +25 dmg. 1045 dmg. +71 dmg. +72 dmg. +47 dmg. +25 dmg.
Energy regeneration 94 en. +7 en. +6 en. +5 en. +2 en. 101 en. +6 en. +7 en. +5 en. +2 en.
Rate of fire 20 rounds/min 20 rounds/min
Critical chance 20% 20%
Critical damage bonus 70% 70%
Projectile speed 5400 m./s. 5400 m./s.
Firing range (max.) 3600 m. 3600 m.
Spread 0.7 deg. 0.7 deg.
Overheating/cooling 8/1.5 s. 8/1.5 s.
Cost Manufacturing 225000Currency credits.png 450000Currency credits.png 1050000Currency credits.png Manufacturing Manufacturing 675000Currency credits.png 1350000Currency credits.png 3150000Currency credits.png Manufacturing


Waz'Gul (art).jpg

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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