Desert Eagle: Difference between revisions

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<!-- Main block -->
<!-- Main block -->
|ShipName = Desert Eagle
|ShipName = Desert Eagle
|ShipLOR = Ударные корабли нужны для нанесения мощных ударов по кораблям противника. Спец-модуль временно повышает огневую мощь, скорость и маневренность. Уязвимы между активациями спец-модуля.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 10: Line 10:
|shipRole_link = Gunship
|shipRole_link = Gunship
|shipRole_image = role_attack.png
|shipRole_image = role_attack.png
|raceName = Empire
|raceName = EMPIRE
|race_link = Empire
|race_link = EMPIRE
|raceNameLink = Empire
|raceNameLink = EMPIRE
|raceImage = empire.png
|raceImage = empire.png
|specialAbility_text = Overdrive  
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive  
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = module.png
|price = 4070
|currency = GS
<!-- Image block -->
<!-- Image block -->
|shipImage_Animation = R1MT3S.gif
|shipImage_Animation = R1MT3S.gif
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|module_cpu_count = 2
|module_cpu_count = 2
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png   |link=Штурмовой рейлган|50px]]
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_AMMO_01 = [[Файл:RailUp1_Icon.png|50px|link=Разрывные заряды]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Стандартные ракеты|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png |link=Форсирование наведения|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=ИК ловушки|50px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png |link=Форсирование двигателя|50px]]
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|stock_ACTIVE_04 = [[File:Invulnerability_Icon.png|link=Боевая перезагрузка|50px]]
|stock_ACTIVE_04 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Инжектор тетраоксида|50px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Импульсный разрядник|50px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor_Icon.png|link=Гальванизированная броня|50px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor_Icon.png|link=Galvanized Armor|50px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Система динамической защиты|50px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks_Icon.png|link=Улучшенные пилоны|50px]]
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks_Icon.png|link=Improved Missile Pylons|50px]]
|stock_CPU_MOD_01 = [[File:WideScanner_Icon.png|link=Инфракрасный сканер|50px]]
|stock_CPU_MOD_01 = [[File:WideScanner_Icon.png|link=Infrared Scanner|50px]]
|stock_CPU_MOD_02 = [[File:ProtonWall_Icon.png|link=Протонная стена|50px]]
|stock_CPU_MOD_02 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
Line 58: Line 60:
|shield_resist_kinetic = 30
|shield_resist_kinetic = 30
|shield_resist_emp = <nowiki>-</nowiki>30
|shield_resist_emp = <nowiki>-</nowiki>30
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 0
|shield_resist_kinetic_calc = 30
|shield_resist_emp_calc = -30
<!-- Synergy = 9 -->
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|synLevel_syn9 = 9
Line 71: Line 79:
|rot_speed_y_syn9 = 72
|rot_speed_y_syn9 = 72
|rot_speed_z_syn9 = 66
|rot_speed_z_syn9 = 66
|energy_max_syn9 = 605
|energy_max_syn9 = 695
|energy_regen_syn9 = 117.2
|energy_regen_syn9 = 134.7
|hull_max_syn9 = 7484
|hull_max_syn9 = 7484
|shield_max_syn9 = 4656
|shield_max_syn9 = 4734
|shield_regen_syn9 = 114
|shield_regen_syn9 = 114
|vision_radius_syn9 = 3500
|vision_radius_syn9 = 3500
Line 80: Line 88:
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = 8%
|damage_mul_synLvl = 2
|module_target_painter_energy_cost_mul = 25%
|module_target_painter_energy_cost_mul = 25%
|module_target_painter_energy_cost_mul_synLvl = 4
|crit_chance_add = 10%
|crit_chance_add = 10%
|crit_chance_add_synLvl = 8
}}
}}

Revision as of 03:28, 24 August 2016

Desert Eagle
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 12914
Hull 7484
Shield 4734
Energy 695
Speed 231

Available from the beginning:
Main weapon damage increased by 8%.
Energy consumption of "Gunship modules" reduced by 25%.
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module File:Module.png


Buying price 4070



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Plasmer 11

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 695 147 134.7 7484 4734 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 231 277 102 88 72 66

Ship model