Spark: Difference between revisions
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|hull_resist_thermal_add = 30 dmg | |hull_resist_thermal_add = 30 dmg | ||
|hull_resist_thermal_add_synLvl = 4 | |hull_resist_thermal_add_synLvl = 4 | ||
|damage_mul = | |damage_mul = 25% | ||
|damage_mul_synLvl = 8 | |damage_mul_synLvl = 8 | ||
}} | }} |
Revision as of 16:18, 24 September 2016
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.
Survivability* | 14521 |
Hull | 8392 |
Shield | 5349 |
Energy | 855 |
Speed | 231 |
Available from the beginning:
Hull resistance to thermal damage increased by 30 dmg.
Main weapon damage increased by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module | File:Module.png |
Buying price | 11990 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 15
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
'During the testing, this fighter encountered an anomaly. On his return, the pilot said: “Wrath of nature is nothing compared to the wrath of this machine”'.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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