General information
Faction: Federation
Class: Fighter
Role: Gunship
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 2 shields, 2 hulls and 2 cpu.
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Wolfhound is a balanced vessel that has excellent characteristics. It quickly gained popularity. These ships often take part in daring attacks on the New Eden and other objects. It is rumored that Helion Inc. is behind the attacks — a notorious private military company that hails from the Federation. However, no evidence of this has yet been found.
Unique ship equipment
Weapon
'Ignis' blaster
- Projectiles can set fire to enemies. Enemies near the fire also take damage.
Active module
Weakness detector
- When activated, increases main weapon rate of fire and damage dealt to ships with a damaged hull.
Hull modifier
'Wounded Beast' protocol
- Increases hull strength. When hull strength falls below a certain level, speed, maneuverability, energy recovery and rate of fire increase. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec.
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84 en.
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35 s.
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Releases 3 missile volleys in 2 sec. Also increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 30% for 8 sec. The damage of missiles depends on the level of weapons installed on the ship.
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100 en.
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35 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Reloading rate of "Gunship modules" reduced by 25%.
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Afterburner energy draw reduced by 25%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
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30
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-30
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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840
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175
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163
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5280
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5525
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128
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2500
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1
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2
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840
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175
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163
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5755
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6022
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128
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2500
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1
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3
|
840
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175
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163
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5966
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6243
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128
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2750
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1
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4
|
865
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175
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168
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5966
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6243
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128
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2750
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1
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5
|
899
|
175
|
174
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6125
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6409
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128
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3000
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1
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6
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924
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175
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179
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6230
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6520
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128
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3000
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1
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7
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924
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175
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179
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6336
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6575
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128
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3250
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1
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8
|
924
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131
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179
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6336
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6575
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128
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3500
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1
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9
|
949
|
131
|
184
|
6389
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6630
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128
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3500
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1
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10
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983
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131
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190
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6389
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6685
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128
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3750
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1
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds
Ship model