Crus S

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Crus S
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 37829
Hull 16962
Shield 18685
Energy 1064
Speed 220

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Shield resistance to all damage increased by 10 pts.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 9

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Technologists have never hesitated to use their position as chief technical experts of the Frontier. Therefore, when the Bosco Family (as is usually the case for the military projects of Jericho, under the control of Technologists) finished the development of the army frigate "Ira Deus", Technologists based on it quickly released their own version, equipping it with a number of original onboard systems.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 9 Heavy Blaster 13 Positron Cannon 11 Coil Mortar 12 Mass Driver 11 Vulcan 9 Vulcan 13 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 800 207 155 12030 18685 103 2000 2
2 960 207 155 14195 18685 103 2000 2
3 960 207 155 15158 18685 103 2200 2
4 984 207 160 15158 18685 103 2200 2
5 1016 207 166 15880 18685 103 2400 2
6 1040 207 171 16361 18685 103 2400 2
7 1040 207 171 16722 18685 103 2600 2
8 1040 207 171 16722 18685 103 2800 2
9 1064 207 175 16962 18685 103 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 219 263 61 61 30 36
9 220 264 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers