Grizzly

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Revision as of 12:27, 26 May 2020 by U38594143 (talk | contribs) (ship story)
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Grizzly
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 26692
Hull 13098
Shield 12469
Energy 1147
Speed 318

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Reloading rate of "Engineering modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 11

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Large transsystem corporations have long required a vessel for maintenance and repair and have joined forces to sponsor the development of a new frigate. The best engineers of the “Outpost” shipyard took part in the development. By the end of 4419, the first models of Grizzly frigates were ready and sent to the largest investors.

Despite the high cost of the frigate, which was nevertheless more than compensated by excellent technical characteristics, the production of the ship went global. Later, the Federation Government placed an order for a large batch of frigates. As soon as possible, the order was fulfilled and dozens of ships were sent to various systems to service the most important Armada stations.

Nowadays, you can often stumble upon a group of shabby and decommissioned Grizzly, run by small merchants and travellers. And even though the price of the old ship is much lower, mercenaries prefer to buy Grizzly directly from the conveyor.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 11 Mass Driver 14 Vulcan 13 'Eclipse' Launcher 12 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 12 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 980 220 190 10825 10305 109 2000 2
2 980 220 190 11800 11233 109 2000 2
3 980 220 190 12233 11645 109 2200 2
4 1009 220 196 12233 11645 109 2200 2
5 1049 220 203 12557 11954 109 2400 2
6 1078 220 209 12774 12160 109 2400 2
7 1078 220 209 12991 12263 109 2600 2
8 1078 220 209 12991 12263 109 2800 2
9 1107 220 215 13098 12367 109 2800 2
10 1147 220 222 13098 12469 109 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 61 30 36
3 311 373 56 61 30 36
4 311 373 56 61 30 36
5 311 373 56 61 30 36
6 313 375 58 61 30 36
7 315 377 59 61 30 36
8 316 380 61 61 30 36
9 318 382 62 61 30 36
10 318 382 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers