Priest Bartle
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 17463 |
Hull | 4584 |
Shield | 11186 |
Energy | 1015 |
Speed | 222 |
Available from the beginning:
Critical chance increased by 5%.
Maximum capacitor volume increased by 30%.
Critical damage increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 6
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
The history of this ship is quite mysterious. Some Jericho say that exactly the same ship was used by Bartle when he set off in search of the heritage of dead civilizations. Others are trying to keep away from this ship, because they believe that this was Bartle's ship and this is where he met his demise. But in spite of the rumors and speculation, ‘Priest Bartle’ frigate is very good, satisfying the requirements of pilots who dare to fly it.
Available equipment
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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