Hammerhead

From Star Conflict Wiki
Revision as of 09:08, 27 December 2019 by U38594143 (talk | contribs) (Created page with "{{Ship(Craft) <!-- Main block --> |slots_craft = 9 |engine_craft = 6 |reactor_craft = 6 |deflector_craft = 3 |exterior_craft = 1 |computer_craft = 1 |internal_craft = 0 |inter...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hammerhead
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 29381
Hull 14357
Shield 13794
Energy 1281
Speed 332

Available from the beginning:
Rotation speed increased by 15%.
Strafe speed increased by 15%.
Maximum speed increased by 5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules

Special module Should be chosen

Cost of manufacturing 8990000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Engineering
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 shields, 1 hull and 2 cpu.

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Hammerhead, the latest engineering frigate, was created at the very beginning of the invasion at the “Outpost” shipyard. The use of this ship allowed Armada to repel the attacks of Aliens, without incurring significant losses, until the end of the active phase of the invasion.

Unique ship equipment

Weapon

Drone operator "RepK-2"

Attacks the enemy with unguided nanodrones. After a critical hit, nanodrones create a repair kit that restores hull points for allies.

Active modules

Mobile barrier

Creates a large mobile shield around the ship, which increases its speed. Activating modules, shooting and taking damage interrupts the speed bonus. The shield blocks incoming damage and increases hull and shield damage resistance for those allies who take cover behind it.

Mobile portal

Creates two connected portals between which all ships, both allied and hostile, can move.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Every 31,5 s. produces drones with 3339 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 205 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.
Sets up an autonomous battle station with upgradable levels. The upgrade option can be selected by pressing the activation key again during the upgrade process. Away from the owner the station is passive and persists for 20 s. The owner can spend energy to repair the station. - 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Critical chance increased by 10%.
Reloading rate of "Engineering modules" reduced by 20%.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 246 212 11865 11400 120 2000 2
2 1095 246 212 12933 12426 120 2000 2
3 1095 246 212 13407 12882 120 2200 2
4 1128 246 219 13407 12882 120 2200 2
5 1172 246 227 13763 13224 120 2400 2
6 1205 246 233 14001 13452 120 2400 2
7 1205 246 233 14238 13566 120 2600 2
8 1205 246 233 14238 13566 120 2800 2
9 1237 246 240 14357 13680 120 2800 2
10 1281 246 248 14357 13794 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 55 70 34,5 41,4
2 323 388 55 70 34,5 41,4
3 325 390 56 70 34,5 41,4
4 325 390 56 70 34,5 41,4
5 325 390 56 70 34,5 41,4
6 327 392 58 70 34,5 41,4
7 329 394 59 70 34,5 41,4
8 331 397 61 70 34,5 41,4
9 332 399 62 70 34,5 41,4
10 332 399 62 70 34,5 41,4

Player Builds


Ships
Interceptors Fighters Frigates Destroyers