General information
Faction: Empire
Class: Fighter
Role: Command
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 1 shield, 2 hulls and 1 cpu.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Granite received its name in honour of the granite stones of memory, in which the names of those who gave their lives for the Emperor are engraved. Like those stones, these ships bear the memory of the fallen. At the beginning of their journey, they were simple and unpretentious support machines. But every fight and every death made their own adjustments to their design. Engineers of Martian Laboratories created new designs, based on pilot reports and their combat experience.
Unique ship equipment
Weapon
Energy discharger
- When a target is hit, the activated special module's effect is extended for each accurate shot.
Active module
Antisabotage 2.1
- Any effect intended to scramble your ship's control and applied when the module is active, is blocked. The target's hull and shield resistances temporarily increase, while the remaining module active time is reduced.
CPU modifier
'Satisfaction' algorithm
- If a friendly or a hostile ship is destroyed in nearby range, allies' rate of fire temporarily increases. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears.
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0 en.
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30 s.
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Increases the range of the main weapon by 30%. Increases resistance to all damage by 40 pts. for each ally, including yourself, in a radius of 3000 m.
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300 en.
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28 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Cooldown time for "Command modules" group modules reduced by 13%.
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Energy regeneration speed increased by 20%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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10
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40
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-20
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25
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-5
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55
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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635
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175
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123
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6935
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4420
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128
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2500
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2
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2
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635
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175
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154
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7559
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4818
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128
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2500
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2
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3
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635
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175
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154
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7837
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4995
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128
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2750
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2
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4
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654
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175
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158
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7837
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4995
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128
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2750
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2
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5
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679
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175
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162
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8045
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5127
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128
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3000
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2
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6
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699
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175
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166
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8183
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5216
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128
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3000
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2
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7
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699
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175
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166
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8322
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5260
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128
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3250
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2
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8
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699
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175
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191
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8322
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5260
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128
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3500
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2
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9
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718
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175
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194
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8391
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5304
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128
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3500
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2
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10
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743
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175
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199
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8391
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5348
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128
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3750
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds
Ship model