General information
Faction: Jericho
Class: Fighter
Role: Command
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 3 capacitors, 2 shields, 1 hull and 2 cpu.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
The inhabitants of Jericho made pilgrimages to the Monolith for centuries. Even the invasion and the ban on flights to this zone could not break this tradition. However, it became truly dangerous to travel even for short distances. Nevertheless, there were enough of those willing to put their lives at risk to get to the main shrine. Representatives of the more prosperous Jericho class risked money in order not to risk their heads. Their own. A new tradition appeared and quickly took root among the top Jericho Families. The patriarchs would only venture on a pilgrimage under the protection of mercenaries, who charged an incredible amount of credits for their services.
So a few years ago Pilgrim was constructed with the money of caring patrons. A model designed to protect pilgrims. In order to make flights in turbulent times for the galaxy, the ship was equipped with a camouflage generator and rapid-fire weapons, while a lot of effort was put into the shield system. Grateful patriarchs sometimes gave it as a gift to their most faithful servants for conscientious service.
Just recently, Pilgrim became available on the market. The reason for the sharply increased popularity of the ship was not mass passion for pilgrimages. The model was appreciated by the UMC mercenaries who found a new use for it — in battles. In their hands, the ship turned out to have a much wider functionality than the designers had originally intended.
Unique ship equipment
Weapon
“Thanatos” railgun
- If the target dies shortly after a hit, its death generates an explosion.
Active module
Camouflage shroud
- Launches a missile, which generates a shroud on hit or when activated. All the ships inside it can not be detected, but they can not use the radar.
Shield modifier
Safety speed boost
- Constantly increases the speed and acceleration of the ship. Gives an additional bonus at low shield integrity. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears.
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0 en.
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30 s.
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On 23 s. the ship lands down on the surface, the distance to which should be no more than 500 m. The landing angle should be no more than 45 degrees. For the duration of the module, the shield is activated with the strength of 30000 pts., the damage, range and projectile speed of the main weapon is increased by 30%. Additionally heals main shield by 2500 pts./sec. Takeoff recovers 2500 hull pts. for 4 s. and gives invulnerability for 1.5 s.
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150 en.
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18 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Main weapon damage increased by 10%.
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Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%.
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Critical chance increased by 10%.
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Effects of "Command modules" increased by 20%.
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Effective range of "Command modules" increased by 50%.
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Cooldown time for "Command modules" group modules reduced by 13%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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25
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55
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-5
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25
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-5
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55
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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635
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175
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123
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4495
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8190
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140
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2500
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2
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2
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635
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175
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154
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4900
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8927
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140
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2500
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2
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3
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635
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175
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154
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5079
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9255
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140
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2750
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2
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4
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654
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175
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158
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5079
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9255
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140
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2750
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2
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5
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679
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175
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162
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5214
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9500
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140
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3000
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2
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6
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699
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175
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166
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5304
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9664
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140
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3000
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2
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7
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699
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175
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166
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5394
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9746
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140
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3250
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2
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8
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699
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175
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166
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5394
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9746
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140
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3500
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2
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9
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718
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175
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170
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5439
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9828
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140
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3500
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2
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10
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743
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175
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175
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5439
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9910
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140
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3750
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds