General information
Faction: Federation
Class: Destroyer
Role: Suppressor
Rank: 11
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
Antares destroyer’s history is tightly linked with the name of Amir Gregory, founder and chief designer of the corporation FME (Federation Mining Equipment). Commonly known as a genius of his time and a staunch pacifist, he created exclusively civil engineering vehicles, adapted to the most extreme conditions. In the early days of the invasion Amir's family and many workers were rescued by his corporation through the intervention of the Armada. In gratitude, the brilliant designer created his first and only combat machine. Named after Amir’s native system the destroyer ‘Antares’ has become a real pride of the Federation fleet.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second.
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120 en.
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0.3 s.
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Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second.
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120 en.
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0.3 s.
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Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second.
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120 en.
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0.3 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
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30
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-30
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
|
4250
|
212
|
228
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85050
|
36960
|
215
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3000
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3
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2
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4250
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212
|
228
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92705
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40286
|
215
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3000
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3
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3
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4250
|
212
|
228
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96107
|
41765
|
215
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3300
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3
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4
|
4378
|
212
|
235
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96107
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41765
|
215
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3300
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3
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5
|
4548
|
212
|
244
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98658
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42874
|
215
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3600
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3
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6
|
4675
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212
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252
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100359
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43613
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215
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3600
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3
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7
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4675
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212
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252
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102060
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43982
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215
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3900
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3
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8
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4675
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212
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252
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102060
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43982
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215
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4200
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3
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9
|
4803
|
212
|
259
|
102911
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44352
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215
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4200
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3
|
10
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4973
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212
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266
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102911
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44722
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215
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4500
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3
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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1
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131
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157
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10
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10
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11,8
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19,3
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2
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131
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157
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10
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10
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11,8
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19,3
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3
|
132
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158
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10,3
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10
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11,8
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19,3
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4
|
132
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158
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10,3
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10
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11,8
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19,3
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5
|
132
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158
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10,3
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10
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11,8
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19,3
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6
|
132
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159
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10,5
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10
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11,8
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19,3
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7
|
133
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160
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10,8
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10
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11,8
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19,3
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8
|
134
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161
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11,1
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10
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11,8
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19,3
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9
|
135
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162
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11,3
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10
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11,8
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19,3
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10
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135
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162
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11,3
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10
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11,8
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19,3
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Player Builds
Ship model