Antares (ship)

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Antares
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 185991
Hull 108056
Shield 46958
Energy 4973
Speed 148

Available from the beginning:
Energy regeneration speed increased by 10%.
Rotation speed increased by 7%.
Maximum speed increased by 10%.
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to EM damage increased by 33 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 14
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 3000000
Cost of refitting 500000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Destroyer
Role: Suppressor
Rank: 11

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

Antares destroyer’s history is tightly linked with the name of Amir Gregory, founder and chief designer of the corporation FME (Federation Mining Equipment). Commonly known as a genius of his time and a staunch pacifist, he created exclusively civil engineering vehicles, adapted to the most extreme conditions. In the early days of the invasion Amir's family and many workers were rescued by his corporation through the intervention of the Armada. In gratitude, the brilliant designer created his first and only combat machine. Named after Amir’s native system the destroyer ‘Antares’ has become a real pride of the Federation fleet.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Empire Energy router Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by 20%, weapon damage and projectile speed by 20% or restoring of 250 pts. shield volume per second and increase the shield resistance to all types of damage by 15 pts. 120 en. 0.3 s.
Jericho Energy router Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by 20%, weapon damage and projectile speed by 12% or restoring of 600 pts. shield volume per second and increase the shield resistance to all types of damage by 30 pts. 120 en. 0.3 s.
Federation Energy router Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by 40%, weapon damage and projectile speed by 12% or restoring of 250 pts. shield volume per second and increase the shield resistance to all types of damage by 15 pts. 120 en. 0.3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Critical chance increased by 10%.
Main weapon damage increased by 10%.
Critical damage increased by 20%.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 11 Meson Cannon 14 'Halo' Launcher 11 'Halo' Launcher 14 Coilgun 11 Coilgun 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 4250 212 228 89303 38808 215 3000 3
2 4250 212 250 97340 42301 215 3000 3
3 4250 212 250 100912 43853 215 3300 3
4 4378 212 257 100912 43853 215 3300 3
5 4548 212 266 103591 45017 215 3600 3
6 4675 212 273 105377 45793 215 3600 3
7 4675 212 273 107163 46182 215 3900 3
8 4675 212 273 107163 46182 215 4200 3
9 4803 212 280 108056 46570 215 4200 3
10 4973 212 289 108056 46958 215 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 144 172 10 10 11,8 19,3
2 144 172 10 10 11,8 19,3
3 145 174 10,3 10 11,8 19,3
4 145 174 10,3 10 11,8 19,3
5 145 174 10,3 10 11,8 19,3
6 145 175 10,5 10 11,8 19,3
7 146 176 10,8 10 11,8 19,3
8 147 177 11,1 10 11,8 19,3
9 148 178 11,3 10 11,8 19,3
10 148 178 11,3 10 11,8 19,3

Player Builds

Ship model