Bear
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 14427 |
Hull | 5947 |
Shield | 5778 |
Energy | 854 |
Speed | 365 |
Available from the beginning:
Afterburner energy draw reduced by 20%.
Energy consumption of "Tackler modules" reduced by 20%.
Critical damage increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 16
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
The “Bear” tackler was developed by Scott en Cott in 4600 for the needs of the Vanguard and security services of different corporations. Later it also became available for purchase by UMC mercenaries.
The Bear is now widely used by mercenaries during reconnaissance missions and elimination contracts. As of late 4622, the fighter is undergoing an official upgrade under the supervision of its manufacturer, Scott en Cott. The interior equipment upgrade will further enhance the ship's performance and unlock access to previously unavailable weapons.
Unique ship equipment
Active module
- Increases projectile speed after activation. Hits reduce the target's resistance to all damage.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
20 | 50 | -10 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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