Bear

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Bear
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 14427
Hull 5947
Shield 5778
Energy 854
Speed 365

Available from the beginning:
Afterburner energy draw reduced by 20%.
Energy consumption of "Tackler modules" reduced by 20%.
Critical damage increased by 20%.


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 16

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The “Bear” tackler was developed by Scott en Cott in 4600 for the needs of the Vanguard and security services of different corporations. Later it also became available for purchase by UMC mercenaries.

The Bear is now widely used by mercenaries during reconnaissance missions and elimination contracts. As of late 4622, the fighter is undergoing an official upgrade under the supervision of its manufacturer, Scott en Cott. The interior equipment upgrade will further enhance the ship's performance and unlock access to previously unavailable weapons.

Unique ship equipment

Active module

'Stretto' gun system

Increases projectile speed after activation. Hits reduce the target's resistance to all damage.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 Gravi-Beamer 17

Missile slot

Active Role Modules

'Stretto' gun system 17

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 854 140 166 5947 5778 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 365 438 102 88 72 66

Ship model