General information
Faction: UMC
Class: Frigate
Role: Guard
Rank: 10
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Guard frigate ‘Endeavour’ looks like a legendary ship from the first steps of mankind in the exploration of outer space. The ship was widely used since the middle of the 27th century during the ‘religious wars’. It proved itself well in the battles with fanatics of the so-called Fringe — the same organization that became the foundation of the church of believers in the Signal. It was ‘Endeavour’ that became an experimental model to carry the famous ‘Jumper’ — the first model of an interstellar engine of ultra-compact size.
Blueprints and technologies of ‘Endeavour’ were lost almost immediately after the adoption of the ‘Frontier Decree’. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus.
Unique ship equipment
Weapon
Compression railgun
- The damage received by the ship in the last few seconds increases rate of fire.
Active module
Phase demodulator
- All opponents nearby forcefully mark the ship as a target. At this time, the ship receives additional shield. Additionally regenerates main shield.
Shield modifier
Enhanced shield
- Increases shield resistance to all types of damage, while reducing the range of primary weapons.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Deals damage at 1.5% / s. to shields of enemies within a radius of 1500 meters, and for each enemy the rate of reloading the module is accelerated by 37.5%. When activating the module, ship to 8 s. gets 150 pts. resistance to all damage and speed bonus by 70%, decreasing over 12 s. The acceleration bonus is reset if the frigate opens fire or activates modules.
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300 en.
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45 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Effective range of "Guard modules" increased by 50%.
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Energy consumption of "Guard modules" reduced by 20%.
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Missile and missile cassette reloading speed up by 20%.
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Shield resistance to all damage increased by 10 pts.
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Hull resistance to all damage increased by 10 pts.
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Maximum hull strength increased by 7.5%. Maximum shield strength increased by 7.5%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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-20
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10
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-50
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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950
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214
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184
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14570
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13735
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143
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2000
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2
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2
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1140
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214
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184
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15881
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14971
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143
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2000
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2
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3
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1140
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214
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184
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16464
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15521
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143
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2200
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2
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4
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1169
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214
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190
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16464
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15521
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143
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2200
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2
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5
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1207
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214
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197
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16901
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15933
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143
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2400
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2
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6
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1235
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214
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203
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17193
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16207
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143
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2400
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2
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7
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1235
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214
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203
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17484
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16345
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143
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2600
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2
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8
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1235
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214
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203
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17484
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16345
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143
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2800
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2
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9
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1263
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214
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208
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17630
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16482
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143
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2800
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2
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10
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1302
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214
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215
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17630
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16619
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143
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3000
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds
Ship model