Apeiron

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Apeiron
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 15884
Hull 8470
Shield 6655
Energy 1030
Speed 362

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: UMC
Class: Fighter
Role: Gunship
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 capacitors, 2 shields, 3 hulls and 2 cpu.

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The newest gunship, developed under the supervision of Gabriel Hugot, has embodied the dream of a perfectly spherical ship. The gunship has passed all benchmark tests as complex as the Emprie military standards. It is produced in small batches, including by custom orders from the UMC.

A spacecraft can be any shape since it’s away from any atmosphere, as long as it has enough propulsion and maneuvering engines. One of humanity’s favorite shapes is the sphere. Gabriel Hugot wanted to bring this shape to life. His company began designing a fighter created using extreme symmetry technology in 4623, and the development was kept secret for two years. He presented the “Apeiron” fighter to the public only when it was already finished. The main difficulty in development was creating complete symmetry in the ship’s systems. A separate challenge was creating the pilot’s cabin and overload compensation system, which was significantly more complex than that of the Object NY18.

Rumour has it that Gabriel was able to obtain several samples of Precursor technology and his engineers were able to adapt it for the “Apeiron”. The gunship, developed under Hugot’s leadership, passed all tests equal in complexity to the Empire’s technical military trials. At the moment, the ships are made to order on a small scale. The UMC is one of the customer organizations.

Unique ship equipment

Weapon

Subspace blaster

The longer the weapon fires, the faster its projectiles.

Active module

Circular volley

Launches missiles around the ship. The missiles fly towards the captured target.

Shield modifier

Shield pulverizer

Increases shield volume. When shield is reduced, deals damage to all enemies within a small radius. You can place only one modifier.

Hull modifier

Improved gyrostabilizers

Reduces hull resistances, but increases strafe accelerations. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases firing speed, energy regeneration, maximum speed, strafe and rotation speed by 50%. Consumes energy; maximum active time is 20 sec. 70 en. 20 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Reloading rate of "Gunship modules" reduced by 25%.
Time to weapon heating increased by 20%.
Weapon cooling rate increased by 100%.
Main weapon damage increased by 10%.
Critical chance increased by 10%.
Critical damage increased by 20%.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 880 175 157 7000 5500 128 2500 2
2 880 175 157 7630 5995 128 2500 2
3 880 175 157 7910 6215 128 2750 2
4 906 175 162 7910 6215 128 2750 2
5 942 175 168 8120 6380 128 3000 2
6 968 175 173 8260 6490 128 3000 2
7 968 175 173 8400 6545 128 3250 2
8 968 175 173 8400 6545 128 3500 2
9 994 175 178 8470 6600 128 3500 2
10 1030 175 184 8470 6655 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 350 385 250 350 120 120
2 350 385 250 350 120 120
3 352 388 257 350 120 120
4 352 388 257 350 120 120
5 352 388 257 350 120 120
6 355 390 263 350 120 120
7 357 393 270 350 120 120
8 359 395 277 350 120 120
9 362 398 283 350 120 120
10 362 398 283 350 120 120

Player Builds


Ships
Interceptors Fighters Frigates Destroyers