Gordon's missile launcher

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Gordon's missile launcher
Gordon's missile launcher

Type: Kinetic weapon.

For ship type: Machete, Sword AE and premium ships of the role

For ranks: 2-6, 12-17.



Kinetic weapon with explosive damage. Explosion damage depends on target size.
Launches missiles guided by a laser beam.

Weapon history

Gordon’s missile launcher was created immediately after the invasion by the united Liu Family. The development was conducted at the Crystal shipyard and was personally supervised by the Family Coordinator. There wasn't enough of the Liu and most of the ships were controlled by AI. Command chose the ship Machete, which was used by their ancestors. It is noteworthy that the development was carried out primarily by the military, therefore, based on their experience, they made it possible to direct missiles with a laser. This greatly simplified the whole process and the pilots could better control the situation, and the AI themselves were able to control the missiles. In a short time, more than two hundred copies were built, which were then installed on the ships of the family brigade. Two months later, Liu sold the project to the Mendes Family, making the weapon suitable for the Sword AE ship. They, in turn, handed over the blueprints to the UMC. Rumour has it that for a hefty sum, the Liu family can upgrade Gordon's missile launcher, increasing its performance by 20%. But so far mercenaries are attracted only by their Precursor bar.

From a conversation with Victor de Toro

- Keeper, understand, now when Jericho left, it is important to help the army reach its pinnacle. We are offering you ready-made weapons for several ships.
- It's great, but such a price for some gun...
- Should I show you a performance report? This is cheap!
- Calm down Coordinator, we believe that these are good weapons, let's lower the price by 10%, but you will receive a percentage of deliveries to the UMC.
- Good. We will hand over documentation and a batch of 70 guns to Mendes IX, but we need the payment.
- Okay, you miser, wait for your money and good luck.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Gordon's missile launcher 6 Gordon's missile launcher 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 415 dmg./s. +18 dmg./s. +19 dmg./s. +14 dmg./s. 497 dmg./s. +18 dmg./s. +18 dmg./s. +15 dmg./s. +13 dmg./s.
Damage (kinetic) 1246 dmg. +54 dmg. +55 dmg. +43 dmg. 1491 dmg. +55 dmg. +54 dmg. +44 dmg. +38 dmg.
Rate of fire 20 rounds/min 20 rounds/min
Trigger radius 10 m. 10 m.
Explosion radius 50 m. 50 m.
Critical chance 7% 7%
Critical damage bonus 50% 50%
Target capture angle 15 deg. 15 deg.
Projectile speed 2150 m/s 2250 m/s
Turn speed 46 deg/s 46 deg/s
Firing range (max.) 3500 m. 3500 m.
Overheating/cooling 8/2 s. 8/2 s.
Cost Can be picked up from destroyed enemies in the zone Ontregos Drift 22500 45000 105000 Can be picked up from destroyed enemies in the zone Iridium Strand 900000 1800000 4200000 Manufacturing

Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions