Difference between revisions of "Granite"

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(Balance (1.6.10))
 
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===Weapon===
 
===Weapon===
 
'''[[Energy discharger]]'''
 
'''[[Energy discharger]]'''
:When a target is hit, the activated special module's effect is extended by '''0,7''' s. for each accurate shot.
+
:When a target is hit, the activated special module's effect is extended for each accurate shot.
  
 
===Active module===
 
===Active module===
 
'''[[Antisabotage 2.1]]'''
 
'''[[Antisabotage 2.1]]'''
:Any effect intended to scramble your ship's control and applied when the module is active, is blocked. The target's hull and shield resistances increase by '''50''' pts. for '''5''' s., while the remaining module active time is reduced to '''5''' s.
+
:Any effect intended to scramble your ship's control and applied when the module is active, is blocked. The target's hull and shield resistances temporarily increase, while the remaining module active time is reduced.
  
 
===CPU modifier===
 
===CPU modifier===
 
'''[['Satisfaction' algorithm]]'''
 
'''[['Satisfaction' algorithm]]'''
:If a friendly or a hostile ship is destroyed in '''2500''' m. range, allies' rate of fire in '''4000''' m. range temporarily increases for '''7''' s.
+
:If a friendly or a hostile ship is destroyed in nearby range, allies' rate of fire temporarily increases. You can place only one modifier.
  
 
|shipClass_text = Fighter
 
|shipClass_text = Fighter
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|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
 
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
 
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]]
 
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]]
|stock_ACTIVE_01 = ''not preinstalled''
+
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]
 +
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]
 +
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]]
 +
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]]
 +
|stock_ENGINE_MOD_01 = [[File:Enginemod-y.png|link=|50px]]
 +
|stock_ENGINE_MOD_02 = [[File:Enginemod-y.png|link=|50px]]
 +
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-y.png|link=|50px]]
 +
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-y.png|link=|50px]]
 +
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-y.png|link=|50px]]
 +
|stock_SHIELD_MOD_01 = [[File:Shieldmod-y.png|link=|50px]]
 +
|stock_ARMOR_MOD_01 = [[File:Hullmod-y.png|link=|50px]]
 +
|stock_ARMOR_MOD_02 = [[File:Hullmod-y.png|link=|50px]]
 +
|stock_CPU_MOD_01 = [[File:Compmod-y.png|link=|50px]]
 
<!-- Technical specifications block -->
 
<!-- Technical specifications block -->
 
|module_active_count = 4
 
|module_active_count = 4
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|energy_regen_mul_synLvl = 8_1
 
|energy_regen_mul_synLvl = 8_1
 
}}
 
}}
 
{| border="0" align="center" width="100%"
 
|height="5"|
 
|}
 
  
 
[[Category:Empire ships]]
 
[[Category:Empire ships]]
 
[[Category:Command ships]]
 
[[Category:Command ships]]

Latest revision as of 08:21, 18 March 2022

Granite
Granite.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 15771
Hull 8391
Shield 5348
Energy 743
Speed 290

Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-y.png Enginemod-y.png
Capacitor Capacitormod-y.png Capacitormod-y.png Capacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.png Hullmod-y.png
CPU Compmod-y.png

Special module Should be chosen

Cost of manufacturing 8990000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Fighter
Role: Command
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 1 shield, 2 hulls and 1 cpu.

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Granite received its name in honour of the granite stones of memory, in which the names of those who gave their lives for the Emperor are engraved. Like those stones, these ships bear the memory of the fallen. At the beginning of their journey, they were simple and unpretentious support machines. But every fight and every death made their own adjustments to their design. Engineers of Martian Laboratories created new designs, based on pilot reports and their combat experience.

Unique ship equipment

Weapon

Energy discharger

When a target is hit, the activated special module's effect is extended for each accurate shot.

Active module

Antisabotage 2.1

Any effect intended to scramble your ship's control and applied when the module is active, is blocked. The target's hull and shield resistances temporarily increase, while the remaining module active time is reduced.

CPU modifier

'Satisfaction' algorithm

If a friendly or a hostile ship is destroyed in nearby range, allies' rate of fire temporarily increases. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Command diffusion shield.png Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears. 0 en. 30 s.
Adaptive resonator1.png Increases the range of the main weapon by 30%. Increases resistance to all damage by 40 pts. for each ally, including yourself, in a radius of 3000 m. 300 en. 28 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Reloading rate of "Command modules" reduced by 13%.
4 lvl bonus.png
4 lvl bonus.png
8 lvl bonus.png Energy regeneration speed increased by 20%.
8 lvl bonus.png
8 lvl bonus.png

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Phaser 17 Energy discharger.jpg

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg SpaceMissile Ion.png Inhibitor missiles.jpg

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Anti-Sabotage 2.1.jpg

Active Multipurpose Modules

ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Recuperator Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png 'Satisfaction' algorithm.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 175 123 6935 4420 128 2500 2
2 635 175 154 7559 4818 128 2500 2
3 635 175 154 7837 4995 128 2750 2
4 654 175 158 7837 4995 128 2750 2
5 679 175 162 8045 5127 128 3000 2
6 699 175 166 8183 5216 128 3000 2
7 699 175 166 8322 5260 128 3250 2
8 699 175 191 8322 5260 128 3500 2
9 718 175 194 8391 5304 128 3500 2
10 743 175 199 8391 5348 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 338 90 88 72 66
2 281 338 90 88 72 66
3 283 340 92 88 72 66
4 283 340 92 88 72 66
5 283 340 92 88 72 66
6 285 342 95 88 72 66
7 287 344 97 88 72 66
8 289 346 100 88 72 66
9 290 348 102 88 72 66
10 290 348 102 88 72 66

Player Builds

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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