Swift-M

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Swift-M
Swift-M.png
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 6212
Hull 2784
Shield 3201
Energy 286
Speed 391

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Energy consumption of "Covert Ops modules" reduced by 25%.


Equipment upon purchase
Weapons
Pulse Laser 7 LaserUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
'Supernova' torpedo.jpg InfraredContermeasure Icon.png ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png
Shield ShieldExtender Icon.png
Hull ArmorPlates Icon.png
CPU TurboScanner Icon.png BattleScanner Icon.png

Special module Covert ops plasma web.png


Buying price 250000 Currency credits.png
Selling price 62500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 4

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Knowing the success of the civilian interceptor GR-9 "Swift", it is not surprising that his military counterpart FWI GR-91 "Swift-M" at one time easily won the competition to develop a lightweight interceptor for the Federation Army. Retaining the advantages of the prototype, this interceptor received much greater combat capabilities.

Available equipment

Weapons
Plasma Gun 5 Pulse Laser 7

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg 'Supernova' torpedo.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 260 65 58 2320 2690 87 3000 2
2 260 65 58 2529 2933 87 3000 2
3 260 65 58 2622 3040 87 3300 2
4 268 65 60 2622 3040 87 3300 2
5 278 65 62 2692 3121 87 3600 2
6 286 65 64 2738 3175 87 3600 2
7 286 65 64 2784 3201 87 3900 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78



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