Tiger-M

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Tiger-M
Tiger-M.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 11576
Hull 5717
Shield 5366
Energy 877
Speed 365

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Shrapnel cone.jpg InfraredContermeasure Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine Shared cooler icon.png InertialStabilizer Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield Kinematic shield adapter.jpg Adaptive shield icon.png
Hull FastMissileRacks Icon.png
CPU WideScanner Icon.png ProtonWall Icon.png

Special module Gunship overdrive.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 11

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Like its civilian counterpart, the Tiger-M often flies into uncharted expanses of space as part of public and private research expeditions. They say that one such fighter was the only one who returned from the expedition to the sector of 2012, better known as "Area 51".

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Shrapnel cone.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 750 156 145 4725 4435 118 2500 2
2 750 156 145 5151 4835 118 2500 2
3 750 156 145 5340 5012 118 2750 2
4 773 156 150 5340 5012 118 2750 2
5 803 156 156 5481 5145 118 3000 2
6 825 156 160 5576 5234 118 3000 2
7 825 156 160 5670 5278 118 3250 2
8 825 156 160 5670 5278 118 3500 2
9 848 156 164 5717 5322 118 3500 2
10 877 156 170 5717 5366 118 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66
10 365 438 102 88 72 66



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