Waz'Gul: Difference between revisions

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(Balance (1.6.10))
(Balance 1.9.2a)
Line 37: Line 37:
|-align="center"
|-align="center"
|DPS (EM)
|DPS (EM)
| 292 dmg./s.
| 324 dmg./s.
| +21 dmg./s.
| +24 dmg./s.
| +21 dmg./s.
| +24 dmg./s.
| +14 dmg./s.
| +16 dmg./s.
| +7 dmg./s.
| +8 dmg./s.
| 314 dmg./s.
| 348 dmg./s.
| +21 dmg./s.
| +24 dmg./s.
| +22 dmg./s.
| +24 dmg./s.
| +14 dmg./s.
| +16 dmg./s.
| +7 dmg./s.
| +8 dmg./s.
|-align="center"
|-align="center"
|Damage (EM)
|Damage (EM)
Line 61: Line 61:
|-align="center"
|-align="center"
|Energy regeneration
|Energy regeneration
| 75 en.
| 94 en.
| +7 en.
| +6 en.
| +6 en.
| +5 en.
| +5 en.
| +4 en.
| +2 en.
| +2 en.
| 81 en.
| 101 en.
| +6 en.
| +7 en.
| +5 en.
| +5 en.
| +6 en.
| +4 en.
| +2 en.
| +2 en.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="5"| 18 rounds/min
|colspan="5"| 20 rounds/min
|colspan="5"| 18 rounds/min
|colspan="5"| 20 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
Line 81: Line 81:
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
|colspan="5"| 50%
|colspan="5"| 70%
|colspan="5"| 50%
|colspan="5"| 70%
|-align="center"
|-align="center"
|Projectile speed
|Projectile speed
|colspan="5"| 4500 m./s.
|colspan="5"| 5400 m./s.
|colspan="5"| 4500 m./s.
|colspan="5"| 5400 m./s.
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
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|-align="center"
|-align="center"
|Spread  
|Spread  
|colspan="5"| 0,7 deg.
|colspan="5"| 0.7 deg.
|colspan="5"| 0,7 deg.
|colspan="5"| 0.7 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 8/1,5 s.
|colspan="5"| 8/1.5 s.
|colspan="5"| 8/1,5 s.
|colspan="5"| 8/1.5 s.
|-align="center"
|-align="center"
|Cost
|Cost

Revision as of 13:27, 1 October 2021

Waz'Gul
Waz'Gul

Type: EM weapon.

For ship: Waz'Got

For ranks: 8-12, 11-17.

Munitions:

Description

Plasma charge can hit ships behind the target.
Critical hits restore energy for each affected target.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Waz'Gul 12 Waz'Gul 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 324 dmg./s. +24 dmg./s. +24 dmg./s. +16 dmg./s. +8 dmg./s. 348 dmg./s. +24 dmg./s. +24 dmg./s. +16 dmg./s. +8 dmg./s.
Damage (EM) 973 dmg. +72 dmg. +71 dmg. +47 dmg. +25 dmg. 1045 dmg. +71 dmg. +72 dmg. +47 dmg. +25 dmg.
Energy regeneration 94 en. +7 en. +6 en. +5 en. +2 en. 101 en. +6 en. +7 en. +5 en. +2 en.
Rate of fire 20 rounds/min 20 rounds/min
Critical chance 20% 20%
Critical damage bonus 70% 70%
Projectile speed 5400 m./s. 5400 m./s.
Firing range (max.) 3600 m. 3600 m.
Spread 0.7 deg. 0.7 deg.
Overheating/cooling 8/1.5 s. 8/1.5 s.
Cost Manufacturing 225000 450000 1050000 Manufacturing Manufacturing 675000 1350000 3150000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions