Wolf

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Wolf
Wolf.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10437
Hull 5003
Shield 5010
Energy 774
Speed 365

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 8 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
'Squall' launcher.jpg RepairDronesMedium Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine Rapid maneuver stabilizer.jpg KatalizatorInjector Icon.png RotationThruster Icon.png
Capacitor ImplsDischarger Icon.png ExtCapacitorBattary Icon.png
Shield Recuperator Icon.png
Hull ArmorPlates Icon.png ResistHullKinetic Icon.png
CPU WideScanner Icon.png

Special module Gunship overdrive.png


Buying price 2000000 Currency credits.png
Selling price 500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 8

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The first successful project of Scott en Cott was the civilian fighter Wolf, released in 4496. Despite the fact that this ship was not used by large companies, the number of customers who bought the SeC-9 Wolf was huge.

Often, this gunship was used by enterprising merchants who transported goods over long distances. Excellent weapons helped to fight off the pirates who had their eyes on the contents of the cargo hold, and the speed to get away from the chase in case of violation of the rules.

Over time, sales fell and the Wolf ships stopped being produced. However, in 4611, the creation of these fighters was resumed. The first lots were sold to mercenaries and ordinary citizens. And although this ship is less common than its military brother Wolf-M, it is not much inferior to it.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Thilith Beam gun.png Turbophaser DN-1.jpg Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png 'Squall' launcher.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Rapid maneuver stabilizer.jpg

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Recuperator Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 685 142 133 4135 4175 112 2500 2
2 685 142 133 4508 4551 112 2500 2
3 685 142 133 4673 4718 112 2750 2
4 706 142 137 4673 4718 112 2750 2
5 733 142 142 4797 4843 112 3000 2
6 754 142 146 4880 4927 112 3000 2
7 754 142 146 4962 4969 112 3250 2
8 754 142 146 4962 4969 112 3500 2
9 774 142 150 5003 5010 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers