Wolf

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Wolf
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10437
Hull 5003
Shield 5010
Energy 774
Speed 365

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 8
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 2000000
Selling price 500000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 8

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The first successful project of Scott en Cott was the civilian fighter Wolf, released in 4496. Despite the fact that this ship was not used by large companies, the number of customers who bought the SeC-9 Wolf was huge.

Often, this gunship was used by enterprising merchants who transported goods over long distances. Excellent weapons helped to fight off the pirates who had their eyes on the contents of the cargo hold, and the speed to get away from the chase in case of violation of the rules.

Over time, sales fell and the Wolf ships stopped being produced. However, in 4611, the creation of these fighters was resumed. The first lots were sold to mercenaries and ordinary citizens. And although this ship is less common than its military brother Wolf-M, it is not much inferior to it.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 685 142 133 4135 4175 112 2500 2
2 685 142 133 4508 4551 112 2500 2
3 685 142 133 4673 4718 112 2750 2
4 706 142 137 4673 4718 112 2750 2
5 733 142 142 4797 4843 112 3000 2
6 754 142 146 4880 4927 112 3000 2
7 754 142 146 4962 4969 112 3250 2
8 754 142 146 4962 4969 112 3500 2
9 774 142 150 5003 5010 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers