Shrike: Difference between revisions

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(Created page with "{{Ship(Craft) <!-- Main block --> |slots_craft = 9 |engine_craft = 6 |reactor_craft = 6 |deflector_craft = 3 |exterior_craft = 1 |computer_craft = 1 |internal_craft = 0 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Shrike |ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 2 shields, 3 hulls and 1 cpu.'' Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships....")
 
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'''[[Universal repair module]]'''
'''[[Universal repair module]]'''
:Restores shield and hull of the player’s ship.
:Restores shield and hull of the player’s ship.
===Capacitor modifier===
'''[[Adaptation mechanism]]'''
:Shield and hull resistance increases for each incoming damage source, but not more than a certain value. All allied ships nearby get shield and hull resistances. You can place only one modifier.
===CPU modifier===
'''[[Plasma summator]]'''
:Increases the critical hit chance, but decreases the bonus. You can place only one modifier.


|shipClass_text = Frigate
|shipClass_text = Frigate
Line 44: Line 52:
|raceImage = jericho.png
|raceImage = jericho.png
|specialAbility1_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''35'''% speed bonus decreasing over '''15''' s. The speed bonus is reset if the frigate opens fire or activates modules.
|specialAbility1_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''35'''% speed bonus decreasing over '''15''' s. The speed bonus is reset if the frigate opens fire or activates modules.
|specialAbility2_text = Charges in front of the ship. After '''1.5''' sec., generates a plasma wave that rapidly expands from '''30''' to '''930''' meters and deals '''3000''' damage per second to all enemies. Also increases resistance to all damage by '''160''' pts. and speed by '''35'''% for '''8''' seconds. The speed bonus is not reset if the frigate opens fire or activates modules.
|specialAbility2_text = Charges in front of the ship. After '''1.5''' sec., generates a plasma wave that rapidly expands from '''30''' to '''930''' meters and deals '''10000''' EM damage per second to all enemies for '''3''' s. Also increases shield resistance to all damage by '''160''' pts. and speed by '''35'''% for '''8''' seconds. The speed bonus is not reset if the frigate opens fire or activates modules.
|specialAbility3_text =  
|specialAbility3_text =  
|specialAbility1_energycost = '''300''' en.
|specialAbility1_energycost = '''300''' en.
Line 115: Line 123:
|lock_time_syn1 = 2
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
<!-- Synergy = 2 -->
|synLevel_syn2 =  
|synLevel_syn2 = 2
|max_speed_syn2 = 301
|max_speed_syn2 = 278
|max_speed_boost_syn2 = 361
|max_speed_boost_syn2 = 334
|acceleration_syn2 = 55
|acceleration_syn2 = 55
|acceleration_boost_syn2 = 110
|acceleration_boost_syn2 = 110
Line 124: Line 132:
|strafe_speed_x_syn2 = 61
|strafe_speed_x_syn2 = 61
|strafe_speed_y_syn2 = 61
|strafe_speed_y_syn2 = 61
|rot_speed_x_syn2 = 31,5
|rot_speed_x_syn2 = 30
|rot_speed_y_syn2 = 31,5
|rot_speed_y_syn2 = 30
|rot_speed_z_syn2 = 37,8
|rot_speed_z_syn2 = 36
|energy_max_syn2 = 1643
|energy_max_syn2 = 1314
|energy_regen_syn2 = 212
|energy_regen_syn2 = 212
|hull_max_syn2 = 19636
|hull_max_syn2 = 19636
Line 135: Line 143:
|lock_time_syn2 = 2
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
<!-- Synergy = 3 -->
|synLevel_syn3 =  
|synLevel_syn3 = 3
|max_speed_syn3 = 303
|max_speed_syn3 = 280
|max_speed_boost_syn3 = 364
|max_speed_boost_syn3 = 336
|acceleration_syn3 = 56
|acceleration_syn3 = 56
|acceleration_boost_syn3 = 113
|acceleration_boost_syn3 = 113
Line 144: Line 152:
|strafe_speed_x_syn3 = 61
|strafe_speed_x_syn3 = 61
|strafe_speed_y_syn3 = 61
|strafe_speed_y_syn3 = 61
|rot_speed_x_syn3 = 31,5
|rot_speed_x_syn3 = 30
|rot_speed_y_syn3 = 31,5
|rot_speed_y_syn3 = 30
|rot_speed_z_syn3 = 37,8
|rot_speed_z_syn3 = 36
|energy_max_syn3 = 1643
|energy_max_syn3 = 1314
|energy_regen_syn3 = 212
|energy_regen_syn3 = 212
|hull_max_syn3 = 20357
|hull_max_syn3 = 20357
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|lock_time_syn3 = 2
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
<!-- Synergy = 4 -->
|synLevel_syn4 =  
|synLevel_syn4 = 4
|max_speed_syn4 = 303
|max_speed_syn4 = 280
|max_speed_boost_syn4 = 364
|max_speed_boost_syn4 = 336
|acceleration_syn4 = 56
|acceleration_syn4 = 56
|acceleration_boost_syn4 = 113
|acceleration_boost_syn4 = 113
Line 164: Line 172:
|strafe_speed_x_syn4 = 61
|strafe_speed_x_syn4 = 61
|strafe_speed_y_syn4 = 61
|strafe_speed_y_syn4 = 61
|rot_speed_x_syn4 = 39
|rot_speed_x_syn4 = 30
|rot_speed_y_syn4 = 39
|rot_speed_y_syn4 = 30
|rot_speed_z_syn4 = 46,8
|rot_speed_z_syn4 = 36
|energy_max_syn4 = 1675
|energy_max_syn4 = 1347
|energy_regen_syn4 = 219
|energy_regen_syn4 = 219
|hull_max_syn4 = 20357
|hull_max_syn4 = 20357
Line 175: Line 183:
|lock_time_syn4 = 2
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
<!-- Synergy = 5 -->
|synLevel_syn5 =  
|synLevel_syn5 = 5
|max_speed_syn5 = 303
|max_speed_syn5 = 280
|max_speed_boost_syn5 = 364
|max_speed_boost_syn5 = 336
|acceleration_syn5 = 56
|acceleration_syn5 = 56
|acceleration_boost_syn5 = 113
|acceleration_boost_syn5 = 113
Line 184: Line 192:
|strafe_speed_x_syn5 = 61
|strafe_speed_x_syn5 = 61
|strafe_speed_y_syn5 = 61
|strafe_speed_y_syn5 = 61
|rot_speed_x_syn5 = 39
|rot_speed_x_syn5 = 30
|rot_speed_y_syn5 = 39
|rot_speed_y_syn5 = 30
|rot_speed_z_syn5 = 46,8
|rot_speed_z_syn5 = 36
|energy_max_syn5 = 1719
|energy_max_syn5 = 1391
|energy_regen_syn5 = 227
|energy_regen_syn5 = 227
|hull_max_syn5 = 20897
|hull_max_syn5 = 20897
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|lock_time_syn5 = 2
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
<!-- Synergy = 6 -->
|synLevel_syn6 =  
|synLevel_syn6 = 6
|max_speed_syn6 = 305
|max_speed_syn6 = 282
|max_speed_boost_syn6 = 366
|max_speed_boost_syn6 = 338
|acceleration_syn6 = 58
|acceleration_syn6 = 58
|acceleration_boost_syn6 = 116
|acceleration_boost_syn6 = 116
Line 204: Line 212:
|strafe_speed_x_syn6 = 61
|strafe_speed_x_syn6 = 61
|strafe_speed_y_syn6 = 61
|strafe_speed_y_syn6 = 61
|rot_speed_x_syn6 = 39
|rot_speed_x_syn6 = 30
|rot_speed_y_syn6 = 39
|rot_speed_y_syn6 = 30
|rot_speed_z_syn6 = 46,8
|rot_speed_z_syn6 = 36
|energy_max_syn6 = 1752
|energy_max_syn6 = 1424
|energy_regen_syn6 = 233
|energy_regen_syn6 = 233
|hull_max_syn6 = 21258
|hull_max_syn6 = 21258
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|lock_time_syn6 = 2
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
<!-- Synergy = 7 -->
|synLevel_syn7 =  
|synLevel_syn7 = 7
|max_speed_syn7 = 307
|max_speed_syn7 = 283
|max_speed_boost_syn7 = 368
|max_speed_boost_syn7 = 340
|acceleration_syn7 = 59
|acceleration_syn7 = 59
|acceleration_boost_syn7 = 118
|acceleration_boost_syn7 = 118
Line 224: Line 232:
|strafe_speed_x_syn7 = 61
|strafe_speed_x_syn7 = 61
|strafe_speed_y_syn7 = 61
|strafe_speed_y_syn7 = 61
|rot_speed_x_syn7 = 39
|rot_speed_x_syn7 = 30
|rot_speed_y_syn7 = 39
|rot_speed_y_syn7 = 30
|rot_speed_z_syn7 = 46,8
|rot_speed_z_syn7 = 36
|energy_max_syn7 = 1752
|energy_max_syn7 = 1424
|energy_regen_syn7 = 233
|energy_regen_syn7 = 233
|hull_max_syn7 = 21618
|hull_max_syn7 = 21618
Line 235: Line 243:
|lock_time_syn7 = 2
|lock_time_syn7 = 2
<!-- Synergy = 8 -->
<!-- Synergy = 8 -->
|synLevel_syn8 =  
|synLevel_syn8 = 8
|max_speed_syn8 = 309
|max_speed_syn8 = 285
|max_speed_boost_syn8 = 370
|max_speed_boost_syn8 = 342
|acceleration_syn8 = 61
|acceleration_syn8 = 61
|acceleration_boost_syn8 = 122
|acceleration_boost_syn8 = 122
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|strafe_speed_x_syn8 = 61
|strafe_speed_x_syn8 = 61
|strafe_speed_y_syn8 = 61
|strafe_speed_y_syn8 = 61
|rot_speed_x_syn8 = 39
|rot_speed_x_syn8 = 30
|rot_speed_y_syn8 = 39
|rot_speed_y_syn8 = 30
|rot_speed_z_syn8 = 46,8
|rot_speed_z_syn8 = 36
|energy_max_syn8 = 1752
|energy_max_syn8 = 1424
|energy_regen_syn8 = 233
|energy_regen_syn8 = 233
|hull_max_syn8 = 21618
|hull_max_syn8 = 21618
Line 255: Line 263:
|lock_time_syn8 = 2
|lock_time_syn8 = 2
<!-- Synergy = 9 -->
<!-- Synergy = 9 -->
|synLevel_syn9 =  
|synLevel_syn9 = 9
|max_speed_syn9 = 310
|max_speed_syn9 = 287
|max_speed_boost_syn9 = 372
|max_speed_boost_syn9 = 344
|acceleration_syn9 = 62
|acceleration_syn9 = 62
|acceleration_boost_syn9 = 123
|acceleration_boost_syn9 = 123
Line 264: Line 272:
|strafe_speed_x_syn9 = 61
|strafe_speed_x_syn9 = 61
|strafe_speed_y_syn9 = 61
|strafe_speed_y_syn9 = 61
|rot_speed_x_syn9 = 39
|rot_speed_x_syn9 = 30
|rot_speed_y_syn9 = 39
|rot_speed_y_syn9 = 30
|rot_speed_z_syn9 = 46,8
|rot_speed_z_syn9 = 36
|energy_max_syn9 = 1785
|energy_max_syn9 = 1456
|energy_regen_syn9 = 240
|energy_regen_syn9 = 240
|hull_max_syn9 = 21798
|hull_max_syn9 = 21798

Latest revision as of 17:01, 2 July 2024

Shrike
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 41654
Hull 21798
Shield 19463
Energy 1500
Speed 287

Available from the beginning:
Maximum speed increased by 10%.
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Guard
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 2 shields, 3 hulls and 1 cpu.

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

In 4620, business angels from a subsidiary organization of Undock Unlimited invested a large sum in Boson Shipyard, one of the IDR shipyards. The concept behind the Boson Shipyard implied the development of a cover frigate using advanced technology. The Undock Unlimited did not really expect the strange-looking ship with an odd configuration to be successful, but an opportunity to discover the shortcomings of their own and others’ developments in practice was enough of an interest for the megacorporation.

By 4622, a prototype frigate with a code name “Shrike” had been developed. The first tests failed due to the insufficient transmission capacity of the ship’s power cables in combination with its powerful iridium reactor. The project was about to be scrapped, but the Blackwood corporation offered to help. They proposed using one of Ariadne’s clusters to calculate a more efficient design.

Boson Shipyard enthusiastically accepted the offer, and after the revision performed by Ariadne, the “Shrike” ship performed at the level of modern cover frigates. Instead of the usual phase shield, the ship was fitted with a unique special module that creates a plasma field around the ship and pours energy into it to the point of reaching instability. The collapse of the plasma field at this point causes massive electromagnetic damage to all targets in the vicinity.

In 4623, Boson tested and refined a new engine, shield generator, armoured plating and comfort+ life support system for the ship. In early 4624, they began development of a heavy thermal cannon, scheduled for release along with the ship. But during the testing of the weapon, it was discovered that it would be much more effective to repurpose the cannon and make it produce electromagnetic effects on enemy shields and hulls.

Unique ship equipment

Weapon

Hybrid blaster 'Alpha-N'

Plasma weapon. Hits on enemies reduce the damage of their weapons.

Active module

Universal repair module

Restores shield and hull of the player’s ship.

Capacitor modifier

Adaptation mechanism

Shield and hull resistance increases for each incoming damage source, but not more than a certain value. All allied ships nearby get shield and hull resistances. You can place only one modifier.

CPU modifier

Plasma summator

Increases the critical hit chance, but decreases the bonus. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules. 300 en. 0.3 s.
Charges in front of the ship. After 1.5 sec., generates a plasma wave that rapidly expands from 30 to 930 meters and deals 10000 EM damage per second to all enemies for 3 s. Also increases shield resistance to all damage by 160 pts. and speed by 35% for 8 seconds. The speed bonus is not reset if the frigate opens fire or activates modules. 250 en. 40 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Afterburner energy draw reduced by 25%.
Maximum speed increased by 10%.
Reloading rate of "Guard modules" reduced by 20%.
Energy consumption of "Guard modules" reduced by 20%.
Effective range of "Guard modules" increased by 50%.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Adaptation mechanism 17

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-10 20 -40 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 246 212 18015 16085 162 2000 2
2 1314 246 212 19636 17533 162 2000 2
3 1314 246 212 20357 18176 162 2200 2
4 1347 246 219 20357 18176 162 2200 2
5 1391 246 227 20897 18659 162 2400 2
6 1424 246 233 21258 18980 162 2400 2
7 1424 246 233 21618 19141 162 2600 2
8 1424 246 233 21618 19141 162 2800 2
9 1456 246 240 21798 19302 162 2800 2
10 1500 246 248 21798 19463 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 278 334 55 61 30 36
2 278 334 55 61 30 36
3 280 336 56 61 30 36
4 280 336 56 61 30 36
5 280 336 56 61 30 36
6 282 338 58 61 30 36
7 283 340 59 61 30 36
8 285 342 61 61 30 36
9 287 344 62 61 30 36
10 287 344 62 61 30 36

Player Builds


Ships
Interceptors Fighters Frigates Destroyers