Neutron: Difference between revisions
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|ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. | |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. | ||
Even before the secret formation of the Free Worlds, the Empire developed the latest ECM interceptor to deal with enemy ships. Due to the shipyards being busy with more promising projects, the release of Neutron was significantly delayed. However, it was still on course to take part in the war. | |||
In 3907, the ship's production was launched and the first orders of the interceptors were sent to the [[Legion]]. | |||
For three decades, mobile units consisting exclusively of Neutron were used as raiders, disrupting the enemy’s supply. Using the latest electronic warfare systems, interceptors cracked down on warships and then destroyed the transporters. Later, the raids were discontinued, and Neutron was transferred to auxiliary units. By the middle of the Third War for the Bartle sector, this ship was considered obsolete and its production was limited to small batches for planetary defence forces of various planets. | |||
Currently, the ship can often be found among beginner mercenaries, as well as in remote sectors of the Empire. | |||
|shipClass_text = Interceptor | |shipClass_text = Interceptor | ||
|shipClass_link = Interceptor | |shipClass_link = Interceptor |
Latest revision as of 13:09, 3 February 2020
Survivability* | 8851 |
Hull | 5052 |
Shield | 3332 |
Energy | 259 |
Speed | 328 |
Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price | 400000 |
Selling price | 100000 |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 5
Description
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.
Even before the secret formation of the Free Worlds, the Empire developed the latest ECM interceptor to deal with enemy ships. Due to the shipyards being busy with more promising projects, the release of Neutron was significantly delayed. However, it was still on course to take part in the war. In 3907, the ship's production was launched and the first orders of the interceptors were sent to the Legion.
For three decades, mobile units consisting exclusively of Neutron were used as raiders, disrupting the enemy’s supply. Using the latest electronic warfare systems, interceptors cracked down on warships and then destroyed the transporters. Later, the raids were discontinued, and Neutron was transferred to auxiliary units. By the middle of the Third War for the Bartle sector, this ship was considered obsolete and its production was limited to small batches for planetary defence forces of various planets.
Currently, the ship can often be found among beginner mercenaries, as well as in remote sectors of the Empire.
Available equipment
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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