Neutron

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Neutron
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 8851
Hull 5052
Shield 3332
Energy 259
Speed 328

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Shrapnel Cannon 8
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 400000
Selling price 100000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 5

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Even before the secret formation of the Free Worlds, the Empire developed the latest ECM interceptor to deal with enemy ships. Due to the shipyards being busy with more promising projects, the release of Neutron was significantly delayed. However, it was still on course to take part in the war. In 3907, the ship's production was launched and the first orders of the interceptors were sent to the Legion.

For three decades, mobile units consisting exclusively of Neutron were used as raiders, disrupting the enemy’s supply. Using the latest electronic warfare systems, interceptors cracked down on warships and then destroyed the transporters. Later, the raids were discontinued, and Neutron was transferred to auxiliary units. By the middle of the Third War for the Bartle sector, this ship was considered obsolete and its production was limited to small batches for planetary defence forces of various planets.

Currently, the ship can often be found among beginner mercenaries, as well as in remote sectors of the Empire.

Available equipment

Weapons
Plasma Gun 5 Pulse Laser 7 Shrapnel Cannon 8

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 235 67 50 4210 2800 89 3000 1
2 235 67 50 4589 3052 89 3000 1
3 235 67 50 4758 3164 89 3300 1
4 242 67 52 4758 3164 89 3300 1
5 251 67 54 4884 3248 89 3600 1
6 259 67 55 4968 3305 89 3600 1
7 259 67 55 5052 3332 89 3900 1
8 259 67 55 5052 3332 89 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 320 384 177 114 102 78
2 320 384 177 114 102 78
3 322 386 182 114 102 78
4 322 386 182 114 102 78
5 322 386 182 114 102 78
6 324 389 186 114 102 78
7 326 391 191 114 102 78
8 328 394 196 114 102 78



Ships
Interceptors Fighters Frigates Destroyers