Vigilant: Difference between revisions
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===Weapon=== | ===Weapon=== | ||
'''[[ Vacuum resonance laser]]''' | '''[[ Vacuum resonance laser]]''' | ||
:If you keep the beam on the target for more than '''0.5''' sec., all enemies within a ''' | :If you keep the beam on the target for more than '''0.5''' sec., all enemies within a '''700''' m. radius receive additional damage for '''5''' seconds. | ||
===Active module=== | ===Active module=== | ||
Line 18: | Line 18: | ||
===CPU modifier=== | ===CPU modifier=== | ||
'''[[Vulnerability scanner]]''' | '''[[Vulnerability scanner]]''' | ||
:Decreases resistance to damage for all enemies within a radius of '''2200''' meters. You can mount only one modifier of this type | :Decreases hull and shield resistance to damage for all enemies within a radius of '''2200''' meters. You can mount only one modifier of this type. | ||
|shipClass_text = Destroyer | |shipClass_text = Destroyer | ||
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|raceNameLink = Empire | |raceNameLink = Empire | ||
|raceImage = empire.png | |raceImage = empire.png | ||
|specialAbility1_text = Deals damage increasing over time. The target also loses ''' | |specialAbility1_text = Deals damage increasing over time and depending on target size. The target also loses '''267''' energy per second or '''500''' energy per second if the target is a destroyer. The module stops working if the distance to the target increase by more than '''1000''' m. Passively increases hull resistance to all types of damage by '''20''' pts. and restores it by '''450''' pts./s. | ||
|specialAbility2_text = Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''55%''' and range is increased by '''10%'''. | |specialAbility2_text = Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''55%''' and range is increased by '''10%'''. | ||
|specialAbility3_text = Reroutes energy flow in ship systems. Allows to select between max speed and | |specialAbility3_text = Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by '''20%''', weapon damage and projectile speed by '''20%''' or restoring of '''250''' pts. shield volume per second and increase the shield resistance to all types of damage by '''15''' pts. | ||
|specialAbility1_energycost = '''1350''' en. | |specialAbility1_energycost = '''1350''' en. | ||
|specialAbility2_energycost = '''120''' en. | |specialAbility2_energycost = '''120''' en. | ||
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|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]] | |stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]] | ||
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | |stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | ||
|stock_MISSILE_01 = | |stock_MISSILE_01 = [[File:Static shield icon.png|link=Static Shield|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 35 | ||
|hull_resist_kinetic = | |hull_resist_kinetic = 5 | ||
|hull_resist_emp = | |hull_resist_emp = 65 | ||
|shield_resist_thermal = 0 | |shield_resist_thermal = 0 | ||
|shield_resist_kinetic = 30 | |shield_resist_kinetic = 30 | ||
|shield_resist_emp = <nowiki>-</nowiki>30 | |shield_resist_emp = <nowiki>-</nowiki>30 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 65 | ||
|hull_resist_kinetic_calc = | |hull_resist_kinetic_calc = 5 | ||
|hull_resist_emp_calc = | |hull_resist_emp_calc = 65 | ||
|shield_resist_thermal_calc = 0 | |shield_resist_thermal_calc = 0 | ||
|shield_resist_kinetic_calc = 30 | |shield_resist_kinetic_calc = 30 | ||
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|damage_mul_1 = '''15%''' | |damage_mul_1 = '''15%''' | ||
|damage_mul_1_synLvl = 0 | |damage_mul_1_synLvl = 0 | ||
|destr_closedmg = '''2 | |destr_closedmg = '''2.5''' | ||
|destr_closedmg_synLvl = 0 | |destr_closedmg_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
Line 298: | Line 316: | ||
|energy_regen_mul = '''20%''' | |energy_regen_mul = '''20%''' | ||
|energy_regen_mul_synLvl = 4_2 | |energy_regen_mul_synLvl = 4_2 | ||
| | |hull_resist_all_add = '''20''' | ||
| | |hull_resist_all_add_synLvl = 4_3 | ||
|spell_suppressor_param_mul = '''10%''' | |spell_suppressor_param_mul = '''10%''' | ||
|spell_suppressor_param_mul_synLvl = 8_1 | |spell_suppressor_param_mul_synLvl = 8_1 | ||
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|ShipSET = [[File:Vigilant-VIZIANT-RE1VAX.png|1080px]] | |ShipSET = [[File:Vigilant-VIZIANT-RE1VAX.png|1080px]] | ||
}} | }} | ||
[[Category:Empire ships]] | [[Category:Empire ships]] | ||
[[Category:Suppressor ships]] | [[Category:Suppressor ships]] |
Latest revision as of 15:40, 9 November 2023
Survivability* | 248537 |
Hull | 162116 |
Shield | 24394 |
Energy | 3978 |
Speed | 102 |
Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 9000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 14
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
A beautiful example of imperial ship production, the destroyer Vigilant was developed by order of the Inquisition, as a response to sharply increased activity of the Revenant cult. The project was personally supervised by special agent Miranda del Arte. The Inquisition is well acquainted with the activities of the Order. The two organizations that since have undergone a huge metamorphosis, faced each other in the days of the old Direktoriua. Despite the initially narrow specification, Vigilant proved to be a versatile combat machine. It was soon adopted and the blueprints have been presented to UMC.
Unique ship equipment
Weapon
- If you keep the beam on the target for more than 0.5 sec., all enemies within a 700 m. radius receive additional damage for 5 seconds.
Active module
- Produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of 500 meters or after 120 seconds.
CPU modifier
- Decreases hull and shield resistance to damage for all enemies within a radius of 2200 meters. You can mount only one modifier of this type.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Main weapon damage increased by 10%. | |
Energy regeneration speed increased by 20%. | |
Hull resistance to all damage increased by 20 pts. | |
Power of Suppressor Class modules increased by 10%. | |
Cooldown time of Suppressor Class modules decreased by 15%. | |
Energy drain of of Suppressor Class modules decreased by 25%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|