Confessor: Difference between revisions

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|specialAbility2_energycost = '''500''' en.
|specialAbility2_energycost = '''500''' en.
|specialAbility3_energycost =  
|specialAbility3_energycost =  
|specialAbility1_recharge = '''0''' s.
|specialAbility1_recharge = '''0.3''' s.
|specialAbility2_recharge = '''20''' s.
|specialAbility2_recharge = '''20''' s.
|specialAbility3_recharge =  
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|shipImage_SideView =  
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<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = ?
|module_hull_count = ?
|module_shield_count = ?
|module_capacitor_count = ?
|module_cpu_count = ?
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]

Revision as of 21:23, 29 January 2024

Confessor
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 44918
Hull 20541
Shield 23650
Energy 1302
Speed 201

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 8990000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Frigate
Role: Guard
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The first ships of this type were seen in 4622 in the Solaris system under the banners of the Raid. The frigates weren’t responding to the contact requests, but they weren’t attacking first as well. A group of mercenaries attacked a lone ship on a dare. The attack failed: they couldn’t break the ship’s shield and in the course of counterattack the frigate destroyed the majority of the attackers, forcing them to retreat.

According to their stories, the ship’s pilot contacted them during the battle and offered them to confess before dying. Because of this, the frigate was codenamed “Confessor”, the name that was assigned to it after the first official publications about the ship. Soon after this, the UMC was approached by old contacts of Jericho, who offered to transfer a small batch of these frigates to the mercenaries in exchange for some information. Whether this is true or not is unknown.

Nowadays, a small circle of UMC pilots close to the Mendes family have indeed received ships for themselves, but they aren’t willing to make contact and share the details. It’s only known that Confessor control systems are extremely difficult to use, and this makes their use almost impossible without special implants. According to rumours, the UMC is working on adapting the systems to the needs of ordinary pilots, but there has been no visible success yet.

Unique ship equipment

Weapon

Weapon 'Sonex spear'

Fires flaming bolts. The explosion of the bolt pierces objects for 550 m. If enemies struck by the explosion open fire, they deal thermal damage to themselves.

Active module

Front pyro emitter

For a few seconds pumps a cloud of charged particles that then ignites and deals thermal damage to all ships in range.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules. 300 en. 0.3 s.
For every 4000 damage dealt to the ship's shield accumulates a charge which increases the shield resistance by 15 pts. You can accumulate up to 10 charges. Upon activation, it spends all charges to restore 600-11400 pts. of shield and gives a 35% bonus to speed decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules. 500 en. 20 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Main weapon damage increased by 10%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.
EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
Shield resistance to all damage increased by 10 pts.
Hull resistance to all damage increased by 10 pts.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184 14771 23650 178 2000 2
2 1140 246 184 17244 23650 178 2000 2
3 1140 246 184 18343 23650 178 2200 2
4 1169 246 190 18343 23650 178 2200 2
5 1207 246 197 19176 23650 178 2400 2
6 1235 246 203 19717 23650 178 2400 2
7 1235 246 203 20129 23650 178 2600 2
8 1235 246 203 20129 23650 178 2800 2
9 1263 246 208 20403 23650 178 2800 2
10 1302 246 215 20541 23650 178 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36
9 201 241 62 61 30 36
10 201 241 62 61 30 36

Player Builds


Ships
Interceptors Fighters Frigates Destroyers