Razor: Difference between revisions

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<!-- Main block -->
<!-- Main block -->
|ShipName = Razor
|ShipName = Razor
|ShipLOR = Ship_Race2_M_T2_Steam_desc_lore_MISSING
|ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
 
The development of Razor began in 4598 at the Bosco Family shipyards. The new fighter ship was the first to include powerful synoptic conductors, with a neural matrix in the center. Advanced protocols allow the pilot to make a connection with the ship in a few seconds, and this link between a man and the ship is so strong that when the ship is damaged the pilot feels pain, even if he’s millions of kilometers away from the battlefield.
 
The [[Raid]] Command praised the promising development, and the fighters began to join the elite units. According to rumors, Razor pilots try not to expose their ship to fire and are constantly improving their maneuvering skills. The Tackler has become a real hunter of pirate and Cyber ships.
 
The leadership of the Mendes Family provided the mercenaries with a version of “Razor” with limited functionality, so that the [[UMC]] pilots were also able to master this ship. And although piloting the fighter requires a lot of experience, mercenaries don’t have to be afraid of burning their brains out due to overloading.
 
Currently, all of the produced fighter ships are undergoing modifications designed by the Mendes engineers. The updated Razor received new control complexes and improved power supply system. The shields of the ship have also been significantly modified.
 
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
|tier = 2
|tier = 5
|rank = 6
|rank = 15
|shipRole_text = Tackler
|shipRole_text = Tackler
|shipRole_link = Tackler
|shipRole_link = Tackler
Line 14: Line 23:
|raceNameLink = JERICHO
|raceNameLink = JERICHO
|raceImage = jericho.png
|raceImage = jericho.png
|specialAbility_text = ODG “Chameleon”
|specialAbility_text = ODG 'Chameleon'
|specialAbility_link = ODG “Chameleon”
|specialAbility_link = ODG 'Chameleon'
|specialAbility_icon = cloakingdevice_basic.png
|specialAbility_icon = Tackler chamelion.png
|price = 2100
|price = 11990
|currency = GS
|currency = GS
<!-- Image block -->
<!-- Image block -->
Line 24: Line 33:
|shipImage_SideView = R2MT2S_3.png
|shipImage_SideView = R2MT2S_3.png
|shipImage_UpView = R2MT2S_1.png
|shipImage_UpView = R2MT2S_1.png
<!-- Module's slots -->
|module_active_count = 3
|module_engine_count = 1
|module_hull_count = 0
|module_shield_count = 2
|module_capacitor_count = 0
|module_cpu_count = 1
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:TargetPainter_Icon.png|link=Target Painter|50px]]
|stock_ACTIVE_01 = [[File:ShieldRestoreMedium_Icon.png       |link=Shield Booster M|70px]]
|stock_ACTIVE_02 = [[File:WebPropulsion_Icon.png|link=Engine Suppressor|50px]]
|stock_ACTIVE_02 = [[File:Engine_Suppressor.png             |link=Engine Suppressor|70px]]
|stock_ACTIVE_03 = [[File:GuidedDron_Icon.png|link=Sentry Drone|50px]]
|stock_ACTIVE_03 = [[File:Sentry_Drone_module.png           |link=Sentry Drone|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp_Icon.png|link=Collision Compensator|50px]]
|stock_ACTIVE_04 = [[File:Target_Painter.png                |link=Target Painter|70px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP_Icon.png|link=EM-diffuser|50px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png        |link=Tetroxide Injector|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShldThermal_Icon.png|link=Thermal Modulator|50px]]
|stock_ENGINE_MOD_02 = [[File:InertialStabilizer Icon.png        |link=Inertial Stabilizer|60px]]
|stock_CPU_MOD_01 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png         |link=Emergency Barrier|60px]]
<!-- Technical specifications block -->
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png           |link=EM-diffuser|60px]]
|module_active_count = 3
|stock_SHIELD_MOD_02 = [[File:ResistShieldKin Icon.png           |link=Variative Shield Projector|60px]]
|module_engine_count = 1
|stock_SHIELD_MOD_03 = [[File:AddShldGen Icon.png               |link=Asynchronous Shield Projector|60px]]
|module_hull_count = 0
|stock_ARMOR_MOD_01 = [[File:Em-insulation icon.png            |link=EM-insulation|60px]]
|module_shield_count = 2
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]
|module_capacitor_count = 0
|stock_CPU_MOD_02 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 25
|hull_resist_thermal = 35
|hull_resist_kinetic = <nowiki>-</nowiki>5
|hull_resist_kinetic = 5
|hull_resist_emp = 55
|hull_resist_emp = 65
|shield_resist_thermal = 10
|shield_resist_thermal = 35
|shield_resist_kinetic = 40
|shield_resist_kinetic = 65
|shield_resist_emp = <nowiki>-</nowiki>20
|shield_resist_emp = 5
|hull_resist_thermal_calc = 25
|hull_resist_thermal_calc = 35
|hull_resist_kinetic_calc = -5
|hull_resist_kinetic_calc = 5
|hull_resist_emp_calc = 55
|hull_resist_emp_calc = 65
|shield_resist_thermal_calc = 10
|shield_resist_thermal_calc = 35
|shield_resist_kinetic_calc = 40
|shield_resist_kinetic_calc = 65
|shield_resist_emp_calc = -20
|shield_resist_emp_calc = 5
<!-- Synergy = 8 -->
<!-- Synergy = 10 -->
|synLevel_syn8 = 8
|synLevel_syn10 = 10
|max_speed_syn8 = 244
|max_speed_syn10 = 293
|max_speed_boost_syn8 = 292
|max_speed_boost_syn10 = 352
|acceleration_syn8 = 100
|acceleration_syn10 = 102
|acceleration_boost_syn8 = 200
|acceleration_boost_syn10 = 200
|boost_energy_cost_syn8 = 106
|boost_energy_cost_syn10 = 140
|boost_energy_min_syn8 = 110
|boost_energy_min_syn10 = 110
|strafe_speed_x_syn8 = 88
|strafe_speed_x_syn10 = 114
|strafe_speed_y_syn8 = 88
|strafe_speed_y_syn10 = 114
|rot_speed_x_syn8 = 83
|rot_speed_x_syn10 = 72
|rot_speed_y_syn8 = 83
|rot_speed_y_syn10 = 72
|rot_speed_z_syn8 = 76
|rot_speed_z_syn10 = 66
|energy_max_syn8 = 534
|energy_max_syn10 = 743
|energy_regen_syn8 = 108.6
|energy_regen_syn10 = 181
|hull_max_syn8 = 4009
|hull_max_syn10 = 4816
|shield_max_syn8 = 8176
|shield_max_syn10 = 9910
|shield_regen_syn8 = 107
|shield_regen_syn10 = 140
|vision_radius_syn8 = 3500
|vision_radius_syn10 = 3750
|lock_time_syn8 = 1
|lock_time_syn10 = 1
<!-- Default bonus block -->
<!-- Default bonus block -->
|rot_speed_mul = 15%
|damage_mul = '''7%'''
|rot_speed_mul_synLvl = 0
|damage_mul_synLvl = 0
|energy_regen_mul = '''30%'''
|energy_regen_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|boost_energy_cost_per_second_mul = 20%
|boost_energy_cost_per_second_mul = '''20%'''
|boost_energy_cost_per_second_mul_synLvl = 2
|boost_energy_cost_per_second_mul_synLvl = 2
|spell_propulsion_jam_range_mul = 50%
|spell_propulsion_jam_range_mul = '''35%'''
|spell_propulsion_jam_range_mul_synLvl = 4
|spell_propulsion_jam_range_mul_synLvl = 4
|strafe_speed_mul = '''30%'''
|strafe_speed_mul_synLvl = 8
}}
}}
[[Category:Ships]]
[[Category:Jericho ships]]
[[Category:Fighter ships]]
[[Category:Tackler ships]]

Latest revision as of 12:09, 29 August 2024

Razor
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 19215
Hull 4816
Shield 9910
Energy 743
Speed 293

Available from the beginning:
Main weapon damage increased by 7%.
Energy regeneration speed increased by 30%.
Afterburner energy draw reduced by 20%.
Effective range of "Tackler modules" increased by 35%.
Strafe speed increased by 30%.


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 11990



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The development of Razor began in 4598 at the Bosco Family shipyards. The new fighter ship was the first to include powerful synoptic conductors, with a neural matrix in the center. Advanced protocols allow the pilot to make a connection with the ship in a few seconds, and this link between a man and the ship is so strong that when the ship is damaged the pilot feels pain, even if he’s millions of kilometers away from the battlefield.

The Raid Command praised the promising development, and the fighters began to join the elite units. According to rumors, Razor pilots try not to expose their ship to fire and are constantly improving their maneuvering skills. The Tackler has become a real hunter of pirate and Cyber ships.

The leadership of the Mendes Family provided the mercenaries with a version of “Razor” with limited functionality, so that the UMC pilots were also able to master this ship. And although piloting the fighter requires a lot of experience, mercenaries don’t have to be afraid of burning their brains out due to overloading.

Currently, all of the produced fighter ships are undergoing modifications designed by the Mendes engineers. The updated Razor received new control complexes and improved power supply system. The shields of the ship have also been significantly modified.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Gravi-Beamer 17 / Pirate gravi-beamer 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 743 140 181 4816 9910 140 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 293 352 102 114 72 66

Ship model