Razor: Difference between revisions
(Added Categories) |
No edit summary |
||
(7 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
<!-- Main block --> | <!-- Main block --> | ||
|ShipName = Razor | |ShipName = Razor | ||
|ShipLOR = | |ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. | ||
The development of Razor began in 4598 at the Bosco Family shipyards. The new fighter ship was the first to include powerful synoptic conductors, with a neural matrix in the center. Advanced protocols allow the pilot to make a connection with the ship in a few seconds, and this link between a man and the ship is so strong that when the ship is damaged the pilot feels pain, even if he’s millions of kilometers away from the battlefield. | |||
The [[Raid]] Command praised the promising development, and the fighters began to join the elite units. According to rumors, Razor pilots try not to expose their ship to fire and are constantly improving their maneuvering skills. The Tackler has become a real hunter of pirate and Cyber ships. | |||
The leadership of the Mendes Family provided the mercenaries with a version of “Razor” with limited functionality, so that the [[UMC]] pilots were also able to master this ship. And although piloting the fighter requires a lot of experience, mercenaries don’t have to be afraid of burning their brains out due to overloading. | |||
Currently, all of the produced fighter ships are undergoing modifications designed by the Mendes engineers. The updated Razor received new control complexes and improved power supply system. The shields of the ship have also been significantly modified. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
|tier = | |tier = 5 | ||
|rank = | |rank = 15 | ||
|shipRole_text = Tackler | |shipRole_text = Tackler | ||
|shipRole_link = Tackler | |shipRole_link = Tackler | ||
Line 14: | Line 23: | ||
|raceNameLink = JERICHO | |raceNameLink = JERICHO | ||
|raceImage = jericho.png | |raceImage = jericho.png | ||
|specialAbility_text = ODG | |specialAbility_text = ODG 'Chameleon' | ||
|specialAbility_link = ODG | |specialAbility_link = ODG 'Chameleon' | ||
|specialAbility_icon = | |specialAbility_icon = Tackler chamelion.png | ||
|price = | |price = 11990 | ||
|currency = GS | |currency = GS | ||
<!-- Image block --> | <!-- Image block --> | ||
Line 24: | Line 33: | ||
|shipImage_SideView = R2MT2S_3.png | |shipImage_SideView = R2MT2S_3.png | ||
|shipImage_UpView = R2MT2S_1.png | |shipImage_UpView = R2MT2S_1.png | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun| | |stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:ShieldRestoreMedium_Icon.png |link=Shield Booster M|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:Engine_Suppressor.png |link=Engine Suppressor|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ACTIVE_04 = [[File:Target_Painter.png |link=Target Painter|70px]] | ||
|stock_SHIELD_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png |link=Tetroxide Injector|60px]] | ||
|stock_SHIELD_MOD_02 = [[File: | |stock_ENGINE_MOD_02 = [[File:InertialStabilizer Icon.png |link=Inertial Stabilizer|60px]] | ||
| | |stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png |link=Emergency Barrier|60px]] | ||
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | |||
| | |stock_SHIELD_MOD_02 = [[File:ResistShieldKin Icon.png |link=Variative Shield Projector|60px]] | ||
| | |stock_SHIELD_MOD_03 = [[File:AddShldGen Icon.png |link=Asynchronous Shield Projector|60px]] | ||
| | |stock_ARMOR_MOD_01 = [[File:Em-insulation icon.png |link=EM-insulation|60px]] | ||
| | |stock_CPU_MOD_01 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]] | ||
| | |stock_CPU_MOD_02 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]] | ||
| | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 35 | ||
|hull_resist_kinetic = | |hull_resist_kinetic = 5 | ||
|hull_resist_emp = | |hull_resist_emp = 65 | ||
|shield_resist_thermal = | |shield_resist_thermal = 35 | ||
|shield_resist_kinetic = | |shield_resist_kinetic = 65 | ||
|shield_resist_emp = | |shield_resist_emp = 5 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 35 | ||
|hull_resist_kinetic_calc = | |hull_resist_kinetic_calc = 5 | ||
|hull_resist_emp_calc = | |hull_resist_emp_calc = 65 | ||
|shield_resist_thermal_calc = | |shield_resist_thermal_calc = 35 | ||
|shield_resist_kinetic_calc = | |shield_resist_kinetic_calc = 65 | ||
|shield_resist_emp_calc = | |shield_resist_emp_calc = 5 | ||
<!-- Synergy = | <!-- Synergy = 10 --> | ||
| | |synLevel_syn10 = 10 | ||
| | |max_speed_syn10 = 293 | ||
| | |max_speed_boost_syn10 = 352 | ||
| | |acceleration_syn10 = 102 | ||
| | |acceleration_boost_syn10 = 200 | ||
| | |boost_energy_cost_syn10 = 140 | ||
| | |boost_energy_min_syn10 = 110 | ||
| | |strafe_speed_x_syn10 = 114 | ||
| | |strafe_speed_y_syn10 = 114 | ||
| | |rot_speed_x_syn10 = 72 | ||
| | |rot_speed_y_syn10 = 72 | ||
| | |rot_speed_z_syn10 = 66 | ||
| | |energy_max_syn10 = 743 | ||
| | |energy_regen_syn10 = 181 | ||
| | |hull_max_syn10 = 4816 | ||
| | |shield_max_syn10 = 9910 | ||
| | |shield_regen_syn10 = 140 | ||
| | |vision_radius_syn10 = 3750 | ||
| | |lock_time_syn10 = 1 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
| | |damage_mul = '''7%''' | ||
| | |damage_mul_synLvl = 0 | ||
|energy_regen_mul = '''30%''' | |||
|energy_regen_mul_synLvl = 0 | |||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|boost_energy_cost_per_second_mul = 20% | |boost_energy_cost_per_second_mul = '''20%''' | ||
|boost_energy_cost_per_second_mul_synLvl = 2 | |boost_energy_cost_per_second_mul_synLvl = 2 | ||
|spell_propulsion_jam_range_mul = | |spell_propulsion_jam_range_mul = '''35%''' | ||
|spell_propulsion_jam_range_mul_synLvl = 4 | |spell_propulsion_jam_range_mul_synLvl = 4 | ||
|strafe_speed_mul = '''30%''' | |||
|strafe_speed_mul_synLvl = 8 | |||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Jericho ships]] | [[Category:Jericho ships]] | ||
[[Category:Fighter ships]] | [[Category:Fighter ships]] | ||
[[Category:Tackler ships]] | [[Category:Tackler ships]] |
Latest revision as of 12:09, 29 August 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.
Survivability* | 19215 |
Hull | 4816 |
Shield | 9910 |
Energy | 743 |
Speed | 293 |
Available from the beginning:
Main weapon damage increased by 7%.
Energy regeneration speed increased by 30%.
Afterburner energy draw reduced by 20%.
Effective range of "Tackler modules" increased by 35%.
Strafe speed increased by 30%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 11990 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 15
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
The development of Razor began in 4598 at the Bosco Family shipyards. The new fighter ship was the first to include powerful synoptic conductors, with a neural matrix in the center. Advanced protocols allow the pilot to make a connection with the ship in a few seconds, and this link between a man and the ship is so strong that when the ship is damaged the pilot feels pain, even if he’s millions of kilometers away from the battlefield.
The Raid Command praised the promising development, and the fighters began to join the elite units. According to rumors, Razor pilots try not to expose their ship to fire and are constantly improving their maneuvering skills. The Tackler has become a real hunter of pirate and Cyber ships.
The leadership of the Mendes Family provided the mercenaries with a version of “Razor” with limited functionality, so that the UMC pilots were also able to master this ship. And although piloting the fighter requires a lot of experience, mercenaries don’t have to be afraid of burning their brains out due to overloading.
Currently, all of the produced fighter ships are undergoing modifications designed by the Mendes engineers. The updated Razor received new control complexes and improved power supply system. The shields of the ship have also been significantly modified.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
35 | 65 | 5 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|