Sarissa GS: Difference between revisions
(Created page with "{{Ship <!-- Main block --> |ShipName = Sarissa GS |ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the u...") |
(No difference)
|
Latest revision as of 17:12, 28 November 2025
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
| Survivability* | 16439 |
| Hull | 4652 |
| Shield | 9021 |
| Energy | 809 |
| Speed | 342 |
Available from the beginning:
Energy regeneration speed increased by 25%.
Maximum capacitor volume increased by 30%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.
| Weapons | |
| |
| Active modules | |
| Ship modifiers | |
| Capacitor | |
| Shield | |
| Hull | |
| CPU | |
| Special module |
| Buying price | 7500 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Command
Rank: 10
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors and the updating of nodes made it possible to adapt unique ship modules. However, the design became more vulnerable to mechanical impact, earning the ships the nickname “Glass Squadron”. These prototypes are not yet ready for mass production, but the UMC was able to provide access to them for the mercenaries.
Unique ship equipment
Active module
'Glass Squadron' gravity missile
- Fires a missile that pushes enemy ships away upon exploding.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance | Hull resistance | ||||
|---|---|---|---|---|---|
| to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
| 25 | 55 | -5 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
| Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
| |||||||||||||||||
Ship's speed on different experience levels
| Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| march, (m/s) | afterburner, (m/s) | |||||||||||||||
| ||||||||||||||||




