Spark: Difference between revisions
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<!-- Main block --> | <!-- Main block --> | ||
|ShipName = Spark | |ShipName = Spark | ||
|ShipLOR = 'During the testing, this fighter encountered an anomaly. On his return, the pilot said: “Wrath of nature is nothing compared to the wrath of this machine”'. | |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | ||
'During the testing, this fighter encountered an anomaly. On his return, the pilot said: “Wrath of nature is nothing compared to the wrath of this machine”'. | |||
"Spark" is the order of the elite assault special forces of the Empire. As it turned out, the assault special forces balance between speed and survival was not as important as the combat characteristics and slots for additional modifications. As a result, an experienced pilot can modify the "Spark" so that in battle he will be truly invincible. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
Line 16: | Line 20: | ||
|specialAbility_text = Overdrive | |specialAbility_text = Overdrive | ||
|specialAbility_link = Overdrive | |specialAbility_link = Overdrive | ||
|specialAbility_icon = | |specialAbility_icon = Gunship overdrive.png | ||
|price = 11990 | |price = 11990 | ||
|currency = GS | |currency = GS | ||
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|module_cpu_count = 3 | |module_cpu_count = 3 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun| | |stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:AdaptiveArmorBoost_Icon.png |link=Nanocomposite Coating|70px]] | ||
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares| | |stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png |link=IR Flares|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:RepairDronesMedium_Icon.png |link=Repair Kit M|70px]] | ||
|stock_ACTIVE_04 = [[File: | |stock_ACTIVE_04 = [[File:Combat_Reboot.png |link=Combat Reboot|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File: | |stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png |link=Emergency Barrier|60px]] | ||
|stock_CAPACITOR_MOD_02 = [[File: | |stock_CAPACITOR_MOD_02 = [[File:CmplxBatt Icon.png |link=Multiphase Generator|60px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png |link=Galvanized Armor|60px]] | ||
|stock_ARMOR_MOD_02 = [[File: | |stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]] | ||
|stock_ARMOR_MOD_03 = [[File: | |stock_ARMOR_MOD_03 = [[File:HeavyArmor Icon.png |link=Armor-Plated Hull|60px]] | ||
|stock_CPU_MOD_01 = [[File: | |stock_CPU_MOD_01 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | ||
|stock_CPU_MOD_02 = [[File: | |stock_CPU_MOD_02 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]] | ||
|stock_CPU_MOD_03 = [[File: | |stock_CPU_MOD_03 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | ||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|module_cpu_count = 3 | |module_cpu_count = 3 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 45 | ||
|hull_resist_kinetic = <nowiki>-</nowiki>15 | |hull_resist_kinetic = <nowiki>-</nowiki>15 | ||
|hull_resist_emp = 45 | |hull_resist_emp = 45 | ||
Line 62: | Line 66: | ||
|shield_resist_kinetic = 30 | |shield_resist_kinetic = 30 | ||
|shield_resist_emp = <nowiki>-</nowiki>30 | |shield_resist_emp = <nowiki>-</nowiki>30 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 45 | ||
|hull_resist_kinetic_calc = -15 | |hull_resist_kinetic_calc = -15 | ||
|hull_resist_emp_calc = 45 | |hull_resist_emp_calc = 45 | ||
Line 70: | Line 74: | ||
<!-- Synergy = 10 --> | <!-- Synergy = 10 --> | ||
|synLevel_syn10 = 10 | |synLevel_syn10 = 10 | ||
|max_speed_syn10 = | |max_speed_syn10 = 277 | ||
|max_speed_boost_syn10 = | |max_speed_boost_syn10 = 332 | ||
|acceleration_syn10 = 102 | |acceleration_syn10 = 102 | ||
|acceleration_boost_syn10 = 204 | |acceleration_boost_syn10 = 204 | ||
|boost_energy_cost_syn10 = | |boost_energy_cost_syn10 = 175 | ||
|boost_energy_min_syn10 = 110 | |boost_energy_min_syn10 = 110 | ||
|strafe_speed_x_syn10 = 88 | |strafe_speed_x_syn10 = 88 | ||
Line 81: | Line 85: | ||
|rot_speed_y_syn10 = 72 | |rot_speed_y_syn10 = 72 | ||
|rot_speed_z_syn10 = 66 | |rot_speed_z_syn10 = 66 | ||
|energy_max_syn10 = | |energy_max_syn10 = 854 | ||
|energy_regen_syn10 = | |energy_regen_syn10 = 166 | ||
|hull_max_syn10 = | |hull_max_syn10 = 8391 | ||
|shield_max_syn10 = | |shield_max_syn10 = 5348 | ||
|shield_regen_syn10 = 128 | |shield_regen_syn10 = 128 | ||
|vision_radius_syn10 = 3750 | |vision_radius_syn10 = 3750 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|damage_mul = | |damage_mul = '''25%''' | ||
|damage_mul_synLvl = 2 | |damage_mul_synLvl = 2 | ||
|hull_resist_thermal_add = 30 | |hull_resist_thermal_add = '''30 pts''' | ||
|hull_resist_thermal_add_synLvl = 4 | |hull_resist_thermal_add_synLvl = 4 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Empire ships]] | |||
[[Category:Fighter ships]] | |||
[[Category:Gunship ships]] |
Latest revision as of 15:46, 22 April 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.
Survivability* | 15180 |
Hull | 8391 |
Shield | 5348 |
Energy | 854 |
Speed | 277 |
Available from the beginning:
Main weapon damage increased by 25%.
Hull resistance to thermal damage increased by 30 pts.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price | 11990 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 15
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
'During the testing, this fighter encountered an anomaly. On his return, the pilot said: “Wrath of nature is nothing compared to the wrath of this machine”'.
"Spark" is the order of the elite assault special forces of the Empire. As it turned out, the assault special forces balance between speed and survival was not as important as the combat characteristics and slots for additional modifications. As a result, an experienced pilot can modify the "Spark" so that in battle he will be truly invincible.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 45 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|