Tormentor S: Difference between revisions

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|shipImage_SideView = R2LT4F2_3.png
|shipImage_SideView = R2LT4F2_3.png
|shipImage_UpView = R2LT4F2_1.png
|shipImage_UpView = R2LT4F2_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 1
|module_shield_count = 3
|module_capacitor_count = 3
|module_cpu_count = 1
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]
Line 50: Line 43:
|stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]
|stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png          |link='Horizon' Module|60px]]
|stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png          |link='Horizon' Module|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 1
|module_shield_count = 3
|module_capacitor_count = 3
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
Line 87: Line 73:
|hull_max_syn1 = 13230
|hull_max_syn1 = 13230
|shield_max_syn1 = 20345
|shield_max_syn1 = 20345
|shield_regen_syn1 = 123
|shield_regen_syn1 = 166
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
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|energy_max_syn2 = 1050
|energy_max_syn2 = 1050
|energy_regen_syn2 = 170
|energy_regen_syn2 = 170
|hull_max_syn2 = 15611
|hull_max_syn2 = 14421
|shield_max_syn2 = 20345
|shield_max_syn2 = 22176
|shield_regen_syn2 = 123
|shield_regen_syn2 = 166
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
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|energy_max_syn3 = 1050
|energy_max_syn3 = 1050
|energy_regen_syn3 = 170
|energy_regen_syn3 = 170
|hull_max_syn3 = 16670
|hull_max_syn3 = 14950
|shield_max_syn3 = 20345
|shield_max_syn3 = 22990
|shield_regen_syn3 = 123
|shield_regen_syn3 = 166
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 145: Line 131:
|energy_max_syn4 = 1076
|energy_max_syn4 = 1076
|energy_regen_syn4 = 175
|energy_regen_syn4 = 175
|hull_max_syn4 = 16670
|hull_max_syn4 = 14950
|shield_max_syn4 = 20345
|shield_max_syn4 = 22990
|shield_regen_syn4 = 123
|shield_regen_syn4 = 166
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
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|energy_max_syn5 = 1111
|energy_max_syn5 = 1111
|energy_regen_syn5 = 181
|energy_regen_syn5 = 181
|hull_max_syn5 = 17464
|hull_max_syn5 = 15347
|shield_max_syn5 = 20345
|shield_max_syn5 = 23600
|shield_regen_syn5 = 123
|shield_regen_syn5 = 166
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
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|energy_max_syn6 = 1138
|energy_max_syn6 = 1138
|energy_regen_syn6 = 187
|energy_regen_syn6 = 187
|hull_max_syn6 = 17993
|hull_max_syn6 = 15611
|shield_max_syn6 = 20345
|shield_max_syn6 = 24007
|shield_regen_syn6 = 123
|shield_regen_syn6 = 166
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
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|energy_max_syn7 = 1138
|energy_max_syn7 = 1138
|energy_regen_syn7 = 187
|energy_regen_syn7 = 187
|hull_max_syn7 = 18390
|hull_max_syn7 = 15876
|shield_max_syn7 = 20345
|shield_max_syn7 = 24211
|shield_regen_syn7 = 123
|shield_regen_syn7 = 166
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
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|energy_max_syn8 = 1138
|energy_max_syn8 = 1138
|energy_regen_syn8 = 187
|energy_regen_syn8 = 187
|hull_max_syn8 = 18390
|hull_max_syn8 = 15876
|shield_max_syn8 = 20345
|shield_max_syn8 = 24211
|shield_regen_syn8 = 123
|shield_regen_syn8 = 166
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2
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|energy_max_syn9 = 1164
|energy_max_syn9 = 1164
|energy_regen_syn9 = 192
|energy_regen_syn9 = 192
|hull_max_syn9 = 18654
|hull_max_syn9 = 16008
|shield_max_syn9 = 20345
|shield_max_syn9 = 24414
|shield_regen_syn9 = 123
|shield_regen_syn9 = 166
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
|lock_time_syn9 = 2
Line 265: Line 251:
|energy_max_syn10 = 1199
|energy_max_syn10 = 1199
|energy_regen_syn10 = 198
|energy_regen_syn10 = 198
|hull_max_syn10 = 18787
|hull_max_syn10 = 16008
|shield_max_syn10 = 20345
|shield_max_syn10 = 24617
|shield_regen_syn10 = 123
|shield_regen_syn10 = 166
|vision_radius_syn10 = 3000
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
|lock_time_syn10 = 2

Latest revision as of 13:13, 28 March 2024

Tormentor S
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 42931
Hull 16008
Shield 24617
Energy 1199
Speed 201

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 50%.
Available at experience level 8:
Shield resistance to EM damage increased by 27 pts.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6990000
Selling price 1747500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 12

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

When the Technologists needed to work out a fundamentally new system of direct control of a warship, they did not retool any frigates they already had. Instead, they exchanged some of their technology for the design documentation for the project "Tormentor AE". New control systems saved a significant amount of internal space and energy of the ship, which the Technologists took advantage of, using the saved resources to increase the combat capabilities of the frigate.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Vulcan 13 Vulcan 17 Destructor 14 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 875 226 170 13230 20345 166 2000 2
2 1050 226 170 14421 22176 166 2000 2
3 1050 226 170 14950 22990 166 2200 2
4 1076 226 175 14950 22990 166 2200 2
5 1111 226 181 15347 23600 166 2400 2
6 1138 226 187 15611 24007 166 2400 2
7 1138 226 187 15876 24211 166 2600 2
8 1138 226 187 15876 24211 166 2800 2
9 1164 226 192 16008 24414 166 2800 2
10 1199 226 198 16008 24617 166 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 240 61 61 30 36
9 201 241 62 61 30 36
10 201 241 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers