Rockwell: Difference between revisions
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<!-- Main block --> | <!-- Main block --> | ||
|ShipName = Rockwell | |ShipName = Rockwell | ||
|ShipLOR = 'For its elegant and stylish form, fascinating curves, playful disposition, and its furious and unbridled power the ship was called “Rockwell”'. | |ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. | ||
'For its elegant and stylish form, fascinating curves, playful disposition, and its furious and unbridled power the ship was called “Rockwell”'. | |||
Rockwell was called Dry Lab's “biggest failure” after the first Rockwell prototype exploded with the power of a megaton bomb. During the investigation, it turned out that the modification drawings were purchased from Jericho and had a microscopic error in the calculations, which, however, had a very explosive effect. As a result, the project "Rockwell" was closed. Only a few months ago, the project again received funding, as a result a very high-quality fighter appeared, equipped with improved weapons and engines based on Jericho models. From where the working drawing of engines was taken is unknown. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
Line 14: | Line 18: | ||
|raceNameLink = FEDERATION | |raceNameLink = FEDERATION | ||
|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility_text = ODG | |specialAbility_text = ODG 'Chameleon' | ||
|specialAbility_link = ODG | |specialAbility_link = ODG 'Chameleon' | ||
|specialAbility_icon = | |specialAbility_icon = Tackler chamelion.png | ||
|price = 11990 | |price = 11990 | ||
|currency = GS | |currency = GS | ||
Line 32: | Line 36: | ||
|module_cpu_count = 2 | |module_cpu_count = 2 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun| | |stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:Target_Painter.png |link=Target Painter|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Engine_Suppressor.png |link=Engine Suppressor|70px]] | ||
|stock_ACTIVE_04 = [[File: | |stock_ACTIVE_04 = [[File:Inhibitor_Beam.png |link=Inhibitor Beam|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:InertialStabilizer Icon.png |link=Inertial Stabilizer|60px]] | ||
|stock_ENGINE_MOD_02 = [[File: | |stock_ENGINE_MOD_02 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]] | ||
|stock_ENGINE_MOD_03 = [[File: | |stock_ENGINE_MOD_03 = [[File:Shared cooler icon.png |link=Shared Cooler|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File: | |stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png |link=Pulse Discharger|60px]] | ||
|stock_CAPACITOR_MOD_02 = [[File: | |stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png |link=Iridium Heatsink|60px]] | ||
|stock_SHIELD_MOD_01 = [[File: | |stock_SHIELD_MOD_01 = [[File:Recuperator Icon.png |link=Energy Recuperation System|60px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_ARMOR_MOD_01 = [[File:FastMissileRacks Icon.png |link=Improved Missile Pylons|60px]] | ||
|stock_CPU_MOD_01 = [[File: | |stock_CPU_MOD_01 = [[File:CoProcessor Icon.png |link=Target Tracking Coprocessor|60px]] | ||
|stock_CPU_MOD_02 = [[File: | |stock_CPU_MOD_02 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]] | ||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
Line 56: | Line 60: | ||
|module_cpu_count = 2 | |module_cpu_count = 2 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 35 | ||
|hull_resist_kinetic = | |hull_resist_kinetic = 5 | ||
|hull_resist_emp = | |hull_resist_emp = 65 | ||
|shield_resist_thermal = | |shield_resist_thermal = 20 | ||
|shield_resist_kinetic = | |shield_resist_kinetic = 50 | ||
|shield_resist_emp = <nowiki>-</nowiki> | |shield_resist_emp = <nowiki>-</nowiki>10 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 35 | ||
|hull_resist_kinetic_calc = | |hull_resist_kinetic_calc = 5 | ||
|hull_resist_emp_calc = | |hull_resist_emp_calc = 65 | ||
|shield_resist_thermal_calc = | |shield_resist_thermal_calc = 20 | ||
|shield_resist_kinetic_calc = | |shield_resist_kinetic_calc = 50 | ||
|shield_resist_emp_calc = - | |shield_resist_emp_calc = -10 | ||
<!-- Synergy = 10 --> | <!-- Synergy = 10 --> | ||
|synLevel_syn10 = 10 | |synLevel_syn10 = 10 | ||
|max_speed_syn10 = | |max_speed_syn10 = 365 | ||
|max_speed_boost_syn10 = | |max_speed_boost_syn10 = 438 | ||
|acceleration_syn10 = 102 | |acceleration_syn10 = 102 | ||
|acceleration_boost_syn10 = 204 | |acceleration_boost_syn10 = 204 | ||
|boost_energy_cost_syn10 = | |boost_energy_cost_syn10 = 140 | ||
|boost_energy_min_syn10 = 110 | |boost_energy_min_syn10 = 110 | ||
|strafe_speed_x_syn10 = 88 | |strafe_speed_x_syn10 = 88 | ||
Line 81: | Line 85: | ||
|rot_speed_y_syn10 = 72 | |rot_speed_y_syn10 = 72 | ||
|rot_speed_z_syn10 = 66 | |rot_speed_z_syn10 = 66 | ||
|energy_max_syn10 = | |energy_max_syn10 = 854 | ||
|energy_regen_syn10 = | |energy_regen_syn10 = 166 | ||
|hull_max_syn10 = 6165 | |hull_max_syn10 = 6165 | ||
|shield_max_syn10 = 5778 | |shield_max_syn10 = 5778 | ||
Line 90: | Line 94: | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|boost_energy_cost_per_second_mul = | |boost_energy_cost_per_second_mul = '''20%''' | ||
|boost_energy_cost_per_second_mul_synLvl = 2 | |boost_energy_cost_per_second_mul_synLvl = 2 | ||
|crit_damage_add = 20% | |crit_damage_add = '''20%''' | ||
|crit_damage_add_synLvl = 4 | |crit_damage_add_synLvl = 4 | ||
|damage_mul = 10% | |damage_mul = '''10%''' | ||
|damage_mul_synLvl = 8 | |damage_mul_synLvl = 8 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Federation ships]] | |||
[[Category:Fighter ships]] | |||
[[Category:Tackler ships]] |
Latest revision as of 19:27, 10 April 2020
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.
Survivability* | 14711 |
Hull | 6165 |
Shield | 5778 |
Energy | 854 |
Speed | 365 |
Available from the beginning:
Afterburner energy draw reduced by 20%.
Critical damage increased by 20%.
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 11990 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 15
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
'For its elegant and stylish form, fascinating curves, playful disposition, and its furious and unbridled power the ship was called “Rockwell”'.
Rockwell was called Dry Lab's “biggest failure” after the first Rockwell prototype exploded with the power of a megaton bomb. During the investigation, it turned out that the modification drawings were purchased from Jericho and had a microscopic error in the calculations, which, however, had a very explosive effect. As a result, the project "Rockwell" was closed. Only a few months ago, the project again received funding, as a result a very high-quality fighter appeared, equipped with improved weapons and engines based on Jericho models. From where the working drawing of engines was taken is unknown.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
20 | 50 | -10 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|