Dragonfly: Difference between revisions
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|specialAbility_icon = Command diffusion shield.png | |specialAbility_icon = Command diffusion shield.png | ||
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Revision as of 09:13, 7 June 2021
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 17267 |
Hull | 4465 |
Shield | 8772 |
Energy | 605 |
Speed | 293 |
Available from the beginning:
Shield resistance to all types of damage increased by 15 pts.
Energy regeneration speed increased by 25%.
Effective range of "Command modules" increased by 50%.
Critical chance increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | Can not be purchased |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Command
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
‘Dragonfly’ is a very tough ship, since it does not hold a large amount of fragile sensors. An enhanced engine also adds power to the ship. All pilots who flew a ‘Dragonfly’ recognize the huge potential of the ship and hardly ever revert to using other fighters. In addition, the ship is very easy to master. It can be controlled by absolutely any pilot, regardless of training.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
40 | 70 | 10 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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