Emperor: Difference between revisions
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|raceImage = empire.png | |raceImage = empire.png | ||
|specialAbility1_text = Prepares to launch 4 drones capable of defending the ship when the module is activated. While the drones are sitting on the platform, they cannot be detected by radar, are invulnerable and periodically regenerate the hull. Platforms can accept allied ships below frigate class, but the guest ship cannot use modules. Pilots can rotate their ships on the platform using the side movement keys. Ships seated on a destroyer receive radar invisibility, and ships with a class below the frigate additionally receive transparency for shells and lasers, invulnerability and for each second spent on the platform they receive an accumulative bonus (an increase of the fire rate, energy regeneration, maximum speed, strafe and rotation speed). The destroyer receives a scalable bonus to hull regeneration and resistance to all types of damage, depending on the number of ships which landed on it. You can invite pilots to land on the platforms by holding the module button. | |specialAbility1_text = Prepares to launch 4 drones capable of defending the ship when the module is activated. While the drones are sitting on the platform, they cannot be detected by radar, are invulnerable and periodically regenerate the hull. Platforms can accept allied ships below frigate class, but the guest ship cannot use modules. Pilots can rotate their ships on the platform using the side movement keys. Ships seated on a destroyer receive radar invisibility, and ships with a class below the frigate additionally receive transparency for shells and lasers, invulnerability and for each second spent on the platform they receive an accumulative bonus (an increase of the fire rate, energy regeneration, maximum speed, strafe and rotation speed). The destroyer receives a scalable bonus to hull regeneration and resistance to all types of damage, depending on the number of ships which landed on it. You can invite pilots to land on the platforms by holding the module button. | ||
|specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''20%''' or restoring of '''250''' pts. shield volume per second. | |specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by '''20%''', weapon damage by '''20%''' or restoring of '''250''' pts. shield volume per second. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
|specialAbility1_energycost = '''500''' en. | |specialAbility1_energycost = '''500''' en. |
Revision as of 13:18, 28 January 2022
Survivability* | 262823 |
Hull | 199650 |
Shield | 26620 |
Energy | 4212 |
Speed | 102 |
Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
not preinstalled | |
Special module |
Cost of manufacturing | 12000000 |
Cost of refitting | 1400000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
Emperor is the latest destroyer created in the shipyards of the New Empire. Emperor was developed by “Alcor Technology Shipyards”, a large state-owned corporation. The main feature of the destroyer is the support the allied ships by enhancing their weapons, which allows to break through the enemy defenses, and with the right tactics turns the Emperor into a real fortress. The ship’s newest weapon has no analogues in its class and is a redesigned ADM system, which allows it to efficiently strike small-sized targets.
Currently, the destroyer is being actively introduced into the fleet. Production takes place at the shipyards of Skifia and Alcor. As the Guardian-17 station joins the New Empire, a number of destroyers will be sent to the disputed sectors to fortify imperial positions. Thanks to this reinforcement, the Guardian-17 command plans to clear the sectors of pirates and exert significant pressure on Federation patrol ships.
Recently, a representative of the New Empire contacted UMC command and signed a contract according to which mercenaries will be able to get a new destroyer in their own hands.
Unique ship equipment
Weapon
- Launches a volley of homing missiles.
Active module
- Makes the player’s ship invisible, the speed of the ship increases. Shooting, launching missiles and using modules removes the effect.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Hull resistance to thermal damage increased by 20 pts. Hull resistance to EM damage increased by 20 pts. | |
Energy regeneration speed increased by 20%. | |
Rotation speed increased by 25%. | |
Power of Suppressor Class modules increased by 10%. | |
Cooldown time of Suppressor Class modules decreased by 15%. | |
Energy drain of of Suppressor Class modules decreased by 25%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Player Builds