Spark: Difference between revisions

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Line 2: Line 2:
<!-- Main block -->
<!-- Main block -->
|ShipName = Spark
|ShipName = Spark
|ShipLOR = 'During the testing, this fighter encountered an anomaly. On his return, the pilot said: “Wrath of nature is nothing compared to the wrath of this machine”'.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
 
'During the testing, this fighter encountered an anomaly. On his return, the pilot said: “Wrath of nature is nothing compared to the wrath of this machine”'.
 
"Spark" is the order of the elite assault special forces of the Empire. As it turned out, the assault special forces balance between speed and survival was not as important as the combat characteristics and slots for additional modifications. As a result, an experienced pilot can modify the "Spark" so that in battle he will be truly invincible.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 20:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 11990
|price = 11990
|currency = GS
|currency = GS
Line 32: Line 36:
|module_cpu_count = 3
|module_cpu_count = 3
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:AdaptiveArmorBoost_Icon.png       |link=Nanocomposite Coating|70px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|stock_ACTIVE_03 = [[File:RepairDronesMedium_Icon.png       |link=Repair Kit M|70px]]
|stock_ACTIVE_04 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ACTIVE_04 = [[File:Combat_Reboot.png                 |link=Combat Reboot|70px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png         |link=Vernier Engines|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png         |link=Emergency Barrier|60px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant_Icon.png|link=Iridium Heatsink|50px]]
|stock_CAPACITOR_MOD_02 = [[File:CmplxBatt Icon.png                 |link=Multiphase Generator|60px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor_Icon.png|link=Galvanized Armor|50px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png           |link=Galvanized Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png         |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks_Icon.png|link=Improved Missile Pylons|50px]]
|stock_ARMOR_MOD_03 = [[File:HeavyArmor Icon.png               |link=Armor-Plated Hull|60px]]
|stock_CPU_MOD_01 = [[File:WideScanner_Icon.png|link=Infrared Scanner|50px]]
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]
|stock_CPU_MOD_02 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png               |link='Proton Wall' System|60px]]
|stock_CPU_MOD_03 = [[File:TurboScanner_Icon.png|link=Overclocked CPU|50px]]
|stock_CPU_MOD_03 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
Line 56: Line 60:
|module_cpu_count = 3
|module_cpu_count = 3
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 45
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|hull_resist_emp = 45
Line 62: Line 66:
|shield_resist_kinetic = 30
|shield_resist_kinetic = 30
|shield_resist_emp = <nowiki>-</nowiki>30
|shield_resist_emp = <nowiki>-</nowiki>30
|hull_resist_thermal_calc = 15
|hull_resist_thermal_calc = 45
|hull_resist_kinetic_calc = -15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|hull_resist_emp_calc = 45
Line 70: Line 74:
<!-- Synergy = 10 -->
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|synLevel_syn10 = 10
|max_speed_syn10 = 231
|max_speed_syn10 = 277
|max_speed_boost_syn10 = 277
|max_speed_boost_syn10 = 332
|acceleration_syn10 = 102
|acceleration_syn10 = 102
|acceleration_boost_syn10 = 204
|acceleration_boost_syn10 = 204
|boost_energy_cost_syn10 = 176
|boost_energy_cost_syn10 = 175
|boost_energy_min_syn10 = 110
|boost_energy_min_syn10 = 110
|strafe_speed_x_syn10 = 88
|strafe_speed_x_syn10 = 88
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|rot_speed_y_syn10 = 72
|rot_speed_y_syn10 = 72
|rot_speed_z_syn10 = 66
|rot_speed_z_syn10 = 66
|energy_max_syn10 = 855
|energy_max_syn10 = 854
|energy_regen_syn10 = 165.6
|energy_regen_syn10 = 166
|hull_max_syn10 = 8392
|hull_max_syn10 = 8391
|shield_max_syn10 = 5349
|shield_max_syn10 = 5348
|shield_regen_syn10 = 128
|shield_regen_syn10 = 128
|vision_radius_syn10 = 3750
|vision_radius_syn10 = 3750
|lock_time_syn10 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
|damage_mul_1 = 7%
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = '''25%'''
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|hull_resist_thermal_add = 30 dmg
|hull_resist_thermal_add = '''30 pts'''
|hull_resist_thermal_add_synLvl = 4
|hull_resist_thermal_add_synLvl = 4
|damage_mul_2 = 10%
|damage_mul_2_synLvl = 8
}}
}}


[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]
[[Category:Gunship ships]]

Latest revision as of 15:46, 22 April 2019

Spark
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 15180
Hull 8391
Shield 5348
Energy 854
Speed 277

Available from the beginning:
Main weapon damage increased by 25%.
Hull resistance to thermal damage increased by 30 pts.


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 11990



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

'During the testing, this fighter encountered an anomaly. On his return, the pilot said: “Wrath of nature is nothing compared to the wrath of this machine”'.

"Spark" is the order of the elite assault special forces of the Empire. As it turned out, the assault special forces balance between speed and survival was not as important as the combat characteristics and slots for additional modifications. As a result, an experienced pilot can modify the "Spark" so that in battle he will be truly invincible.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 45 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 854 175 166 8391 5348 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 277 332 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers