Blood Tormentor: Difference between revisions
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{{Ship | |||
<!-- Main block --> | |||
|ShipName = Blood Tormentor | |||
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. | |||
All the features of this model are focused on one thing: damage dealing and survival. This ship uses several unconventional sources of energy and a completely unique system of turbo-cooling. For the first time such ships were captured in battles with Cybers. Despite the fact that Cybers are not considered the strongest pilots, armed with these ships they become a real threat. Intelligence is trying to find out where Cybers find such advanced technology. | |||
|shipClass_text = Frigate | |||
|shipClass_link = Frigate | |||
|tier = 3 | |||
|rank = 9 | |||
|shipRole_text = Guard | |||
|shipRole_link = Guard | |||
|shipRole_image = role_guard.png | |||
|raceName = JERICHO | |||
|race_link = JERICHO | |||
|raceNameLink = JERICHO | |||
|raceImage = jericho.png | |||
|specialAbility_text = Phase shield | |||
|specialAbility_link = Phase shield | |||
|specialAbility_icon = Guard phase shield thermall.png | |||
|price = | |||
|currency = DLC | |||
<!-- Image block --> | |||
|shipImage_Animation = R2LT4PRT.gif | |||
|shipImage_FrontView = R2LT4PRT_2.png | |||
|shipImage_SideView = R2LT4PRT_3.png | |||
|shipImage_UpView = R2LT4PRT_1.png | |||
<!-- Module's slots --> | |||
|module_active_count = 4 | |||
|module_engine_count = 0 | |||
|module_hull_count = 0 | |||
|module_shield_count = 3 | |||
|module_capacitor_count = 2 | |||
|module_cpu_count = 2 | |||
<!-- Stock fit --> | |||
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]] | |||
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]] | |||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]] | |||
|stock_ACTIVE_01 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]] | |||
|stock_ACTIVE_02 = [[File:Missile_Shield.png |link=Missile Shield|70px]] | |||
|stock_ACTIVE_03 = [[File:Signature_Masking.png |link=Signature Masking|70px]] | |||
|stock_ACTIVE_04 = [[File:Emergency_Shield_Boost.png |link=Emergency Shield Boost|70px]] | |||
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector Icon.png |link=Catalyst Injector|60px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png |link=Pulse Discharger|60px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png |link=Iridium Heatsink|60px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:ExtCapacitorBattary Icon.png |link=Leak Stabilizer|60px]] | |||
|stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png |link=Shield Splitter|60px]] | |||
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | |||
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]] | |||
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | |||
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | |||
<!-- Technical specifications block --> | |||
|module_active_count = 4 | |||
|module_engine_count = 1 | |||
|module_hull_count = 0 | |||
|module_shield_count = 3 | |||
|module_capacitor_count = 3 | |||
|module_cpu_count = 2 | |||
<!-- Damage resist subblock --> | |||
|hull_resist_thermal = 15 | |||
|hull_resist_kinetic = <nowiki>-</nowiki>15 | |||
|hull_resist_emp = 45 | |||
|shield_resist_thermal = 5 | |||
|shield_resist_kinetic = 35 | |||
|shield_resist_emp = <nowiki>-</nowiki>25 | |||
|hull_resist_thermal_calc = 15 | |||
|hull_resist_kinetic_calc = -15 | |||
|hull_resist_emp_calc = 45 | |||
|shield_resist_thermal_calc = 5 | |||
|shield_resist_kinetic_calc = 35 | |||
|shield_resist_emp_calc = -25 | |||
<!-- Synergy = 9 --> | |||
|synLevel_syn9 = 9 | |||
|max_speed_syn9 = 201 | |||
|max_speed_boost_syn9 = 241 | |||
|acceleration_syn9 = 62 | |||
|acceleration_boost_syn9 = 125 | |||
|boost_energy_cost_syn9 = 207 | |||
|boost_energy_min_syn9 = 130 | |||
|strafe_speed_x_syn9 = 61 | |||
|strafe_speed_y_syn9 = 61 | |||
|rot_speed_x_syn9 = 30 | |||
|rot_speed_y_syn9 = 30 | |||
|rot_speed_z_syn9 = 36 | |||
|energy_max_syn9 = 1065 | |||
|energy_regen_syn9 = 175 | |||
|hull_max_syn9 = 16962 | |||
|shield_max_syn9 = 18685 | |||
|shield_regen_syn9 = 103 | |||
|vision_radius_syn9 = 2800 | |||
|lock_time_syn9 = 2 | |||
<!-- Default bonus block --> | |||
<!-- Synergy unlocked bonus block --> | |||
|energy_max_mul = '''20%''' | |||
|energy_max_mul_synLvl = 2 | |||
|shield_resist_add = '''20 pts''' | |||
|shield_resist_add_synLvl = 4 | |||
|damage_mul = '''10%''' | |||
|damage_mul_synLvl = 8 | |||
}} | |||
[[Category:Ships]] | |||
[[Category:Jericho ships]] | |||
[[Category:Frigate ships]] | |||
[[Category:Guard ships]] |
Revision as of 07:28, 23 October 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 37829 |
Hull | 16962 |
Shield | 18685 |
Energy | 1065 |
Speed | 201 |
Available from the beginning:
Maximum capacitor volume increased by 20%.
Shield resistance to all types of damage increased by 20 pts.
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
All the features of this model are focused on one thing: damage dealing and survival. This ship uses several unconventional sources of energy and a completely unique system of turbo-cooling. For the first time such ships were captured in battles with Cybers. Despite the fact that Cybers are not considered the strongest pilots, armed with these ships they become a real threat. Intelligence is trying to find out where Cybers find such advanced technology.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
5 | 35 | -25 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|