Atlas (ship): Difference between revisions
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{{Ship | |||
<!-- Main block --> | |||
|ShipName = Atlas | |||
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. | |||
This ship was commissioned by the Imperial regular troops after several attempts to capture the distant but strategically important outpost of the Federation. Then the troops used the outdated "[[Cerberus]]" and were unable to get into enemy interceptors from afar, as a result of the Imperial forces were defeated. When the Atlas was designed, the pilots were able to appreciate the new generation of disintegrators with increased power systems and managed to capture the outpost of the Federation. | |||
|shipClass_text = Frigate | |||
|shipClass_link = Frigate | |||
|tier = 4 | |||
|rank = 12 | |||
|shipRole_text = Long Range | |||
|shipRole_link = Long Range | |||
|shipRole_image = role_sniper.png | |||
|raceName = EMPIRE | |||
|race_link = EMPIRE | |||
|raceNameLink = EMPIRE | |||
|raceImage = empire.png | |||
|specialAbility_text = Disintegrator | |||
|specialAbility_link = Disintegrator | |||
|specialAbility_icon = Lrfe desintegrator.png | |||
|price = 8250 | |||
|currency = GS | |||
<!-- Image block --> | |||
|shipImage_Animation = R1LT4P.gif | |||
|shipImage_FrontView = R1LT4P_2.png | |||
|shipImage_SideView = R1LT4P_3.png | |||
|shipImage_UpView = R1LT4P_1.png | |||
<!-- Module's slots --> | |||
|module_active_count = 4 | |||
|module_engine_count = 1 | |||
|module_hull_count = 3 | |||
|module_shield_count = 1 | |||
|module_capacitor_count = 2 | |||
|module_cpu_count = 2 | |||
<!-- Stock fit --> | |||
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]] | |||
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]] | |||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]] | |||
|stock_ACTIVE_01 = [[File:Weapon_Overcharge.png |link=Weapon Overcharge|70px]] | |||
|stock_ACTIVE_02 = [[File:EM_Scattering_Field.png |link=EM Scattering Field|70px]] | |||
|stock_ACTIVE_03 = [[File:IR_Pulsar.png |link=IR Pulsar|70px]] | |||
|stock_ACTIVE_04 = [[File:RepairDronesLarge_Icon.png |link=Repair Kit L|70px]] | |||
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Acceleration coils icon.png |link=Acceleration Coils|60px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png |link=Iridium Heatsink|60px]] | |||
|stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png |link=Shield Splitter|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png |link=Galvanized Armor|60px]] | |||
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]] | |||
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal Icon.png |link=Thermal Insulator|60px]] | |||
|stock_CPU_MOD_01 = [[File:CoProcessor Icon.png |link=Target Tracking Coprocessor|60px]] | |||
|stock_CPU_MOD_02 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | |||
<!-- Technical specifications block --> | |||
|module_active_count = 4 | |||
|module_engine_count = 1 | |||
|module_hull_count = 3 | |||
|module_shield_count = 1 | |||
|module_capacitor_count = 2 | |||
|module_cpu_count = 2 | |||
<!-- Damage resist subblock --> | |||
|hull_resist_thermal = 15 | |||
|hull_resist_kinetic = <nowiki>-</nowiki>15 | |||
|hull_resist_emp = 45 | |||
|shield_resist_thermal = 0 | |||
|shield_resist_kinetic = 30 | |||
|shield_resist_emp = <nowiki>-</nowiki>30 | |||
|hull_resist_thermal_calc = 15 | |||
|hull_resist_kinetic_calc = -15 | |||
|hull_resist_emp_calc = 45 | |||
|shield_resist_thermal_calc = 0 | |||
|shield_resist_kinetic_calc = 30 | |||
|shield_resist_emp_calc = -30 | |||
<!-- Synergy = 10 --> | |||
|synLevel_syn10 = 10 | |||
|max_speed_syn10 = 210 | |||
|max_speed_boost_syn10 = 252 | |||
|acceleration_syn10 = 62 | |||
|acceleration_boost_syn10 = 125 | |||
|boost_energy_cost_syn10 = 226 | |||
|boost_energy_min_syn10 = 130 | |||
|strafe_speed_x_syn10 = 61 | |||
|strafe_speed_y_syn10 = 61 | |||
|rot_speed_x_syn10 = 30 | |||
|rot_speed_y_syn10 = 30 | |||
|rot_speed_z_syn10 = 36 | |||
|energy_max_syn10 = 1024 | |||
|energy_regen_syn10 = 232 | |||
|hull_max_syn10 = 13800 | |||
|shield_max_syn10 = 6219 | |||
|shield_regen_syn10 = 112 | |||
|vision_radius_syn10 = 3000 | |||
|lock_time_syn10 = 2 | |||
<!-- Default bonus block --> | |||
|damage_mul = '''7%''' | |||
|damage_mul_synLvl = 0 | |||
<!-- Synergy unlocked bonus block --> | |||
|crit_chance_add = '''15%''' | |||
|crit_chance_add_synLvl = 2 | |||
|energy_regen_mul = '''20%''' | |||
|energy_regen_mul_synLvl = 4 | |||
}} | |||
[[Category:Ships]] | |||
[[Category:Empire ships]] | |||
[[Category:Frigate ships]] | |||
[[Category:Long Range ships]] |
Revision as of 06:42, 23 October 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 21360 |
Hull | 13800 |
Shield | 6219 |
Energy | 1024 |
Speed | 210 |
Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 15%.
Energy regeneration speed increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 8250 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 12
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
This ship was commissioned by the Imperial regular troops after several attempts to capture the distant but strategically important outpost of the Federation. Then the troops used the outdated "Cerberus" and were unable to get into enemy interceptors from afar, as a result of the Imperial forces were defeated. When the Atlas was designed, the pilots were able to appreciate the new generation of disintegrators with increased power systems and managed to capture the outpost of the Federation.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|